Design of virtual interactive educational games based on human perception

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 Epub Date: 2024-10-03 DOI:10.1016/j.entcom.2024.100891
Lin Zhao , Jing Huang
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Abstract

With the development of human body perception technology and virtual interactive experience, this technology has also been applied more in the field of driver education. However, the technology is not able to achieve 100 % real simulation in the process of simulating driving movement. In order to solve this problem, the study proposes to improve it by using the body sensing control wash-out filtering algorithm, and at the same time, further optimize it by genetic algorithm, and then carry out a study on the virtual interactive driving education game based on the improved technology. The proposed improved algorithm’s performance comparison results validated that it achieved the highest accuracy rate of 96 %, a final accuracy rate of 92 %, a final loss value of 1.99 %, a running time of 6.5 s, and a mean squared error of 3.8 %, all of which surpass the compared algorithm. After conducting experiments on the actual effectiveness of the designed driving education game, the maximum deviation between the simulated X-direction displacement curve of the game and the actual value was found to be 0.06 m, which outperformed the comparative experimental group. Additionally, both the angular displacement curve and perceived acceleration were the most accurate. In summary, the proposed virtual interactive driving education game based on human perception can more accurately reproduce the real scene during the driving process, providing users with better learning conditions.
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基于人的感知的虚拟互动教育游戏设计
随着人体感知技术和虚拟交互体验的发展,该技术在驾驶员教育领域也得到了更多的应用。然而,该技术在模拟驾驶运动的过程中还不能实现100%的真实仿真。为了解决这一问题,本研究提出利用人体传感控制冲洗滤波算法对其进行改进,同时利用遗传算法对其进行进一步优化,然后对基于改进技术的虚拟交互式驾驶教育游戏进行研究。改进算法的性能对比结果表明,改进算法的最高准确率为96%,最终准确率为92%,最终损失值为1.99%,运行时间为6.5 s,均方误差为3.8%,均优于对比算法。通过对设计的驾驶教育游戏的实际有效性进行实验,发现游戏的模拟x方向位移曲线与实际值的最大偏差为0.06 m,优于对比实验组。此外,角位移曲线和感知加速度都是最准确的。综上所述,本文提出的基于人类感知的虚拟互动式驾驶教育游戏能够更准确地再现驾驶过程中的真实场景,为用户提供更好的学习条件。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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