Exploring distilled spirits brewing: Utilizing multimodal interaction and intelligent virtual avatars in a VR liquor culture museum

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 DOI:10.1016/j.entcom.2024.100909
Dong Liu , NengLun Chen , Xu Lang , ZhiGeng Pan , Hongyi Ren , SiYuan Lin , MingMin Zhang , HuaBiao Li , QianWei Huang
{"title":"Exploring distilled spirits brewing: Utilizing multimodal interaction and intelligent virtual avatars in a VR liquor culture museum","authors":"Dong Liu ,&nbsp;NengLun Chen ,&nbsp;Xu Lang ,&nbsp;ZhiGeng Pan ,&nbsp;Hongyi Ren ,&nbsp;SiYuan Lin ,&nbsp;MingMin Zhang ,&nbsp;HuaBiao Li ,&nbsp;QianWei Huang","doi":"10.1016/j.entcom.2024.100909","DOIUrl":null,"url":null,"abstract":"<div><div>The distilled liquor brewing technique is one of China’s national-level intangible cultural heritages, and it has a rich history. In order to enhance public awareness and understanding of this technique, previous researchers have utilized digital technologies such as virtual reality to create virtual museums for disseminating and showcasing its cultural significance. However, existing virtual museums often employ passive roaming displays, lacking interactivity, immersion, and engagement, which makes it challenging to attract the younger generation. This paper introduces a multimodal interactive virtual liquor culture museum system. By incorporating sensory feedback such as visual, auditory, tactile, and temperature cues, participants can learn about and experience the art of distilled liquor brewing. Within the museum, three virtual avatars (visitor, guide, poet) are implemented and powered by advanced language models, enabling continuous dialogue and interactive gameplay with participants and enhancing immersion and interest. The study, validated through evaluations involving 30 participants, demonstrates the usability and effectiveness of the System.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100909"},"PeriodicalIF":2.8000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124002775","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

The distilled liquor brewing technique is one of China’s national-level intangible cultural heritages, and it has a rich history. In order to enhance public awareness and understanding of this technique, previous researchers have utilized digital technologies such as virtual reality to create virtual museums for disseminating and showcasing its cultural significance. However, existing virtual museums often employ passive roaming displays, lacking interactivity, immersion, and engagement, which makes it challenging to attract the younger generation. This paper introduces a multimodal interactive virtual liquor culture museum system. By incorporating sensory feedback such as visual, auditory, tactile, and temperature cues, participants can learn about and experience the art of distilled liquor brewing. Within the museum, three virtual avatars (visitor, guide, poet) are implemented and powered by advanced language models, enabling continuous dialogue and interactive gameplay with participants and enhancing immersion and interest. The study, validated through evaluations involving 30 participants, demonstrates the usability and effectiveness of the System.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
求助全文
约1分钟内获得全文 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
期刊最新文献
In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game EnTube: Exploring key video features for advancing YouTube engagement Why gamers use multitasking and how it works on satisfaction and reuse intention Representing remote locations with location-based augmented reality game design Child computer interactions: Cognitive development and segmenting unsafe video contents: A review
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1