Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2025-01-30 DOI:10.1002/cav.70011
Xie Hong-qin, Zhao Yuan-yuan
{"title":"Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances","authors":"Xie Hong-qin,&nbsp;Zhao Yuan-yuan","doi":"10.1002/cav.70011","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Addressing the challenges of low feature extraction dimensions and insufficient distinct information for gesture differentiation for smart home appliances, this article proposed an innovative gesture recognition algorithm, integrating fractional Fourier transform (FrFT) with relevance vector machine (RVM). The process involves using FrFT to transform raw gesture data into the fractional domain, thereby expanding the dimensions of information extraction. Subsequently, high-dimensional feature vectors are created from fractional domain, and RVM classifiers are employed for joint optimization of feature selection and classification decision functions, achieving optimal classification performance. A dataset was constructed using five different types of gestures recorded on the TI millimeter-wave radar platform to validate the effectiveness of this method. The experimental results demonstrate that the RVM selected the optimal FrFT order of 0.6, with the best feature set comprising fractional spectral entropy, peak factor, and second-order central moment. Recognition rates for each gesture exceeded 96.2%, with an average rate of 98.5%. This performance surpasses three comparative methods in both recognition accuracy and real-time processing, indicating high potential for future applications.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70011","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Addressing the challenges of low feature extraction dimensions and insufficient distinct information for gesture differentiation for smart home appliances, this article proposed an innovative gesture recognition algorithm, integrating fractional Fourier transform (FrFT) with relevance vector machine (RVM). The process involves using FrFT to transform raw gesture data into the fractional domain, thereby expanding the dimensions of information extraction. Subsequently, high-dimensional feature vectors are created from fractional domain, and RVM classifiers are employed for joint optimization of feature selection and classification decision functions, achieving optimal classification performance. A dataset was constructed using five different types of gestures recorded on the TI millimeter-wave radar platform to validate the effectiveness of this method. The experimental results demonstrate that the RVM selected the optimal FrFT order of 0.6, with the best feature set comprising fractional spectral entropy, peak factor, and second-order central moment. Recognition rates for each gesture exceeded 96.2%, with an average rate of 98.5%. This performance surpasses three comparative methods in both recognition accuracy and real-time processing, indicating high potential for future applications.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
求助全文
约1分钟内获得全文 去求助
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
期刊最新文献
Augmented Reality-Based Interactive Scheme for Robot-Assisted Percutaneous Renal Puncture Navigation Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances Visual Expansion and Real-Time Calibration for Pan-Tilt-Zoom Cameras Assisted by Panoramic Models Creating an Anthropomorphic Folktale Animal: A Pilot Study on Character Design Creativity Derived From Autonomous Behavior Generation Powered by Reinforcement Learning A Multi-Model Approach for Attention Prediction in Gaming Environments for Autistic Children
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1