Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2025-01-30 DOI:10.1002/cav.70011
Xie Hong-qin, Zhao Yuan-yuan
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Abstract

Addressing the challenges of low feature extraction dimensions and insufficient distinct information for gesture differentiation for smart home appliances, this article proposed an innovative gesture recognition algorithm, integrating fractional Fourier transform (FrFT) with relevance vector machine (RVM). The process involves using FrFT to transform raw gesture data into the fractional domain, thereby expanding the dimensions of information extraction. Subsequently, high-dimensional feature vectors are created from fractional domain, and RVM classifiers are employed for joint optimization of feature selection and classification decision functions, achieving optimal classification performance. A dataset was constructed using five different types of gestures recorded on the TI millimeter-wave radar platform to validate the effectiveness of this method. The experimental results demonstrate that the RVM selected the optimal FrFT order of 0.6, with the best feature set comprising fractional spectral entropy, peak factor, and second-order central moment. Recognition rates for each gesture exceeded 96.2%, with an average rate of 98.5%. This performance surpasses three comparative methods in both recognition accuracy and real-time processing, indicating high potential for future applications.

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基于分数傅里叶变换和相关向量机的智能家电高级手势识别方法
针对智能家电手势识别中特征提取维度低、特征信息不足等问题,提出了一种基于分数阶傅立叶变换(FrFT)和相关向量机(RVM)的手势识别算法。该过程包括使用FrFT将原始手势数据转换为分数域,从而扩展信息提取的维度。随后,从分数阶域创建高维特征向量,并利用RVM分类器对特征选择和分类决策函数进行联合优化,实现最优分类性能。利用TI毫米波雷达平台上记录的五种不同类型的手势构建数据集,验证该方法的有效性。实验结果表明,RVM选择的最优FrFT阶数为0.6,最优特征集包括分数阶谱熵、峰值因子和二阶中心矩。每个手势的识别率超过96.2%,平均识别率为98.5%。该方法在识别精度和实时处理方面均优于三种比较方法,具有很大的应用潜力。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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