Using cospaces in augmented reality digital story creation: A thematic analysis

Computers & Education: X Reality Pub Date : 2024-12-01 Epub Date: 2024-12-05 DOI:10.1016/j.cexr.2024.100090
Davy Tsz Kit Ng , Wan Yee Winsy Lai , Morris Siu-yung Jong , Chi Wui Ng
{"title":"Using cospaces in augmented reality digital story creation: A thematic analysis","authors":"Davy Tsz Kit Ng ,&nbsp;Wan Yee Winsy Lai ,&nbsp;Morris Siu-yung Jong ,&nbsp;Chi Wui Ng","doi":"10.1016/j.cexr.2024.100090","DOIUrl":null,"url":null,"abstract":"<div><div>With the digital affordances of augmented reality (AR) technologies, research has shown their value for contextualized, interactive and collaborative language learning through supporting real-world immersion. In recent years, CoSpaces has been a popular AR learning tool with an extensive library of 3D models and constructive gadgets, as well as a visual programming platform. With this tool, students can create projects of digital stories by building personalized AR artifacts, scenes, and storylines, and then share their projects in a dynamic and global community of children. This study examined the characteristics of 39 selected CoSpaces’ open projects via thematic analysis and categorization into five learning contexts: (1) art, history, culture and design, (2) STEM, (3) classroom English and everyday communication, (4) fairy tale/literature, and (5) campus tour. Furthermore, this study identified six language learning competencies derived from digital story creation: (1) discovering knowledge, (2) connecting to prior experience and knowledge, (3) conducting research, (4) problem-solving, (5) expressing and creating digitally, as well as (6) presenting, appreciating and evaluating. Digital literacy refers to the ability to use technology to find, evaluate, create, and communicate information. In addition, three major types of digital literacy skills necessary for AR digital storytelling processes have been identified, encompassing digital creativity, technoligcal proficiency, and research skills. Our results contribute to discovering educational values in developing digital language competency through AR digital story creation. Recommendations are offered for future research and for educators to design appropriate AR learning experiences.</div></div>","PeriodicalId":100320,"journal":{"name":"Computers & Education: X Reality","volume":"5 ","pages":"Article 100090"},"PeriodicalIF":0.0000,"publicationDate":"2024-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Education: X Reality","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2949678024000400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/12/5 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With the digital affordances of augmented reality (AR) technologies, research has shown their value for contextualized, interactive and collaborative language learning through supporting real-world immersion. In recent years, CoSpaces has been a popular AR learning tool with an extensive library of 3D models and constructive gadgets, as well as a visual programming platform. With this tool, students can create projects of digital stories by building personalized AR artifacts, scenes, and storylines, and then share their projects in a dynamic and global community of children. This study examined the characteristics of 39 selected CoSpaces’ open projects via thematic analysis and categorization into five learning contexts: (1) art, history, culture and design, (2) STEM, (3) classroom English and everyday communication, (4) fairy tale/literature, and (5) campus tour. Furthermore, this study identified six language learning competencies derived from digital story creation: (1) discovering knowledge, (2) connecting to prior experience and knowledge, (3) conducting research, (4) problem-solving, (5) expressing and creating digitally, as well as (6) presenting, appreciating and evaluating. Digital literacy refers to the ability to use technology to find, evaluate, create, and communicate information. In addition, three major types of digital literacy skills necessary for AR digital storytelling processes have been identified, encompassing digital creativity, technoligcal proficiency, and research skills. Our results contribute to discovering educational values in developing digital language competency through AR digital story creation. Recommendations are offered for future research and for educators to design appropriate AR learning experiences.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在增强现实数字故事创作中使用共空间:专题分析
随着增强现实(AR)技术的数字启示,研究表明,通过支持现实世界沉浸,增强现实技术在情境化、互动性和协作性语言学习中的价值。近年来,CoSpaces已经成为一个流行的AR学习工具,它拥有广泛的3D模型库和建设性的小工具,以及一个可视化编程平台。有了这个工具,学生们可以通过构建个性化的AR人工制品、场景和故事情节来创建数字故事项目,然后在一个充满活力的全球儿童社区中分享他们的项目。本研究通过主题分析和分类,考察了39个选定的CoSpaces开放项目的特点,并将其分为五种学习情境:(1)艺术、历史、文化和设计,(2)STEM,(3)课堂英语和日常交流,(4)童话/文学,(5)校园游览。此外,本研究确定了从数字故事创作中获得的六种语言学习能力:(1)发现知识,(2)连接先前的经验和知识,(3)进行研究,(4)解决问题,(5)数字化表达和创作,以及(6)呈现,欣赏和评估。数字素养指的是使用技术发现、评估、创造和交流信息的能力。此外,已经确定了增强现实数字叙事过程所需的三种主要类型的数字素养技能,包括数字创造力、技术熟练程度和研究技能。我们的研究结果有助于发现通过AR数字故事创作培养数字语言能力的教育价值。为未来的研究和教育工作者设计适当的AR学习体验提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
GenAI avatars in VR: Role of presence, health, and technological factors AR Tunnel: An augmented-reality digital twin for immersive learning of wind tunnel laboratories AssemblifyVR: An authoring system tool for instructional mechanical assembly animations Trust and social presence in the Metaverse: A SEM analysis of collaborative learning in multi-user virtual environments XR-powered ESP for IoT: Evaluating student perceptions across vocational learner backgrounds
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1