Building imagination in 3D: The design by children with architecture and 3D printing

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 DOI:10.1016/j.entcom.2024.100904
Bahar Sultan Qurraie, Ömer Özeren, Maman Sani Guero Na-Allah
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引用次数: 0

Abstract

This study investigates the potential of 3D printing to foster creativity, spatial thinking, and architectural understanding in young children. Through interactive workshops, children designed their dream homes and transformed their drawings into tangible 3D models using SketchUp software and 3D printing technology. The results demonstrate the effectiveness of this approach in igniting a passion for architecture and developing essential skills such as spatial reasoning, creativity, problem-solving, and confidence. Additionally, the 3D printing experience provided a tangible link between imagination and the built environment, inspiring future generations of designers. This study paves the way for integrating 3D printing into educational settings to revolutionize architectural education. Furthermore, the study revealed the positive impact of 3D printing on fostering collaboration and communication among children as they worked together to design and create their models.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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