Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games.

IF 2 3区 医学 Q2 PEDIATRICS BMC Pediatrics Pub Date : 2025-02-04 DOI:10.1186/s12887-024-05367-w
Jason M Nagata, Karen Li, Shirley S Sui, Jonanne Talebloo, Christopher D Otmar, Iris Yuefan Shao, Orsolya Kiss, Kyle T Ganson, Alexander Testa, Jinbo He, Fiona C Baker
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Abstract

Objective: To assess whether specific parent media practices are associated with the consumption of R-rated (restricted) movies and mature-rated video game use in early adolescents.

Methods: Data from the Adolescent Brain Cognitive Development (ABCD) Study (N = 10,054, 12-13 years, Year 3, 2019-2021) were analyzed. Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders.

Results: Parental allowance of bedroom screen use (adjusted odds ratio [AOR] 1.44, 95% confidence interval [CI] 1.36-1.53), family mealtime screen use (AOR 1.19, 95% CI 1.13-1.25), and parent screen use (AOR 1.11, 95% CI 1.03-1.20) were positively associated with watching R-rated movies. Parental allowance of bedroom screen use (AOR 1.44, 95% CI 1.36-1.52), family mealtime screen use (AOR 1.26, 95% CI 1.19-1.32), and parent screen use (AOR 1.11, 95% CI 1.02-1.20) were positively associated with playing mature-rated video games. Greater parental monitoring and limiting of screen time were negatively associated with watching R-rated movies (AOR 0.81, 95% CI 0.77-0.85 and AOR 0.73, 95% CI 0.68-0.79 respectively) and playing mature-rated video games (AOR 0.81, 95% CI 0.77-0.86 and AOR 0.72, 95% CI 0.67-0.77). Restricting screen time as a punishment for misbehavior was linked to a higher odds of watching R-rated movies (AOR 1.06, 95% CI 1.01-1.11) and playing mature-rated video games (AOR 1.12, 95% CI 1.07-1.17) while offering screen time to reward for good behavior was negatively associated with watching R-rated movies (AOR 0.95, 95% CI 0.90-0.99).

Conclusions: Media parenting practices such as monitoring or limiting screen use are significantly associated with playing mature-rated video games and watching R-rated movies. Punitive measures, such as restricting screen time as a punishment are slightly associated with increased engagement with such content. These findings highlight the importance of intentional and thoughtful parental strategies in managing children's media consumption effectively.

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媒体教养方式与青少年早期消费 R 级电影和成熟级电子游戏之间的关系。
目的:评估特定的父母媒体实践是否与青少年早期r级(限制)电影的消费和成人级视频游戏的使用有关。方法:分析青少年大脑认知发展(ABCD)研究(N = 10,054, 12-13岁,3年级,2019-2021)的数据。序贯逻辑回归模型用于评估媒体教育实践与r级电影或成人级视频游戏使用之间的联系,并对潜在的混杂因素进行了调整。结果:父母对卧室屏幕使用的补贴(调整优势比[AOR] 1.44, 95%可信区间[CI] 1.36-1.53)、家庭用餐时间屏幕使用(AOR 1.19, 95% CI 1.13-1.25)和父母屏幕使用(AOR 1.11, 95% CI 1.03-1.20)与观看r级电影呈正相关。父母对卧室屏幕使用的补贴(AOR 1.44, 95% CI 1.36-1.52)、家庭用餐时间屏幕使用(AOR 1.26, 95% CI 1.19-1.32)和父母屏幕使用(AOR 1.11, 95% CI 1.02-1.20)与玩成人级视频游戏呈正相关。更多的父母监控和限制屏幕时间与观看r级电影(分别为0.81,95% CI 0.77-0.85和0.73,95% CI 0.68-0.79)和玩成人级视频游戏(分别为0.81,95% CI 0.77-0.86和0.72,95% CI 0.67-0.77)负相关。限制屏幕时间作为对不良行为的惩罚与观看r级电影(AOR 1.06, 95% CI 1.01-1.11)和玩成人级视频游戏(AOR 1.12, 95% CI 1.07-1.17)的几率较高有关,而提供屏幕时间奖励良好行为与观看r级电影呈负相关(AOR 0.95, 95% CI 0.90-0.99)。结论:监控或限制屏幕使用等媒体教育实践与玩成人级视频游戏和观看r级电影有显著关联。惩罚措施,如限制屏幕时间作为一种惩罚,与增加对此类内容的参与度略有关联。这些发现强调了有意和深思熟虑的父母策略在有效管理儿童媒体消费方面的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BMC Pediatrics
BMC Pediatrics PEDIATRICS-
CiteScore
3.70
自引率
4.20%
发文量
683
审稿时长
3-8 weeks
期刊介绍: BMC Pediatrics is an open access journal publishing peer-reviewed research articles in all aspects of health care in neonates, children and adolescents, as well as related molecular genetics, pathophysiology, and epidemiology.
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