On Dynamics of Basic Network Creation Games With Non-Uniform Communication Interest

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Concurrency and Computation-Practice & Experience Pub Date : 2025-02-11 DOI:10.1002/cpe.8361
Maxime Dresler, Sanaï Mansour, Safaâ Talhaoui, Yukiko Yamauchi, Sébastien Tixeuil
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Abstract

We consider the network construction process by selfish players. Each player is associated with a vertex of a communication graph and can simultaneously remove one incident edge and add a new incident edge. Each player is interested in a subset of players and the goal of each player is to minimize the average or maximum distance to these players. Starting from a given initial communication graph, a sequence of selfish edge swaps generates an evolution of the communication graph. Due to non-uniform communication interest, this game may converge to a disconnected Nash equilibrium, which may attain infinite social costs. In this paper, we focus on the dynamics of this game. We first give theoretical analysis such as the existence of a best response cycle and a sufficient condition for keeping connectivity in dynamics. We then present simulation results to show the ratio of Nash equilibria with infinite cost, diameters of Nash equilibria, social cost, price of anarchy, price of stability, and convergence time.

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来源期刊
Concurrency and Computation-Practice & Experience
Concurrency and Computation-Practice & Experience 工程技术-计算机:理论方法
CiteScore
5.00
自引率
10.00%
发文量
664
审稿时长
9.6 months
期刊介绍: Concurrency and Computation: Practice and Experience (CCPE) publishes high-quality, original research papers, and authoritative research review papers, in the overlapping fields of: Parallel and distributed computing; High-performance computing; Computational and data science; Artificial intelligence and machine learning; Big data applications, algorithms, and systems; Network science; Ontologies and semantics; Security and privacy; Cloud/edge/fog computing; Green computing; and Quantum computing.
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