Shell-Guided Compression of Voxel Radiance Fields

Peiqi Yang;Zhangkai Ni;Hanli Wang;Wenhan Yang;Shiqi Wang;Sam Kwong
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Abstract

In this paper, we address the challenge of significant memory consumption and redundant components in large-scale voxel-based model, which are commonly encountered in real-world 3D reconstruction scenarios. We propose a novel method called Shell-guided compression of Voxel Radiance Fields (SVRF), aimed at optimizing voxel-based model into a shell-like structure to reduce storage costs while maintaining rendering accuracy. Specifically, we first introduce a Shell-like Constraint, operating in two main aspects: 1) enhancing the influence of voxels neighboring the surface in determining the rendering outcomes, and 2) expediting the elimination of redundant voxels both inside and outside the surface. Additionally, we introduce an Adaptive Thresholds to ensure appropriate pruning criteria for different scenes. To prevent the erroneous removal of essential object parts, we further employ a Dynamic Pruning Strategy to conduct smooth and precise model pruning during training. The compression method we propose does not necessitate the use of additional labels. It merely requires the guidance of self-supervised learning based on predicted depth. Furthermore, it can be seamlessly integrated into any voxel-grid-based method. Extensive experimental results demonstrate that our method achieves comparable rendering quality while compressing the original number of voxel grids by more than 70%. Our code will be available at: https://github.com/eezkni/SVRF
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体素辐射场的壳导向压缩
在本文中,我们解决了大规模基于体素的模型中大量内存消耗和冗余组件的挑战,这些问题在现实世界的3D重建场景中经常遇到。我们提出了一种新的方法,称为体素辐射场的壳导向压缩(Shell-guided compression of Voxel Radiance Fields, SVRF),旨在将基于体素的模型优化为类壳结构,以降低存储成本,同时保持渲染精度。具体来说,我们首先引入了一个类壳约束,主要在两个方面进行操作:1)增强邻近表面的体素对确定渲染结果的影响,以及2)加速消除表面内外的冗余体素。此外,我们引入了自适应阈值,以确保对不同场景进行适当的修剪。为了防止错误地去除重要的目标部分,我们进一步采用动态修剪策略在训练过程中进行平滑和精确的模型修剪。我们提出的压缩方法不需要使用额外的标签。它只需要基于预测深度的自我监督学习的指导。此外,它可以无缝地集成到任何基于体素网格的方法中。大量的实验结果表明,我们的方法在压缩原始体素网格数量超过70%的情况下获得了相当的渲染质量。我们的代码将在https://github.com/eezkni/SVRF上提供
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