Integral Reinforcement Learning-Based Dynamic Event-Triggered Nonzero-Sum Games of USVs

IF 10.5 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS IEEE Transactions on Cybernetics Pub Date : 2025-02-11 DOI:10.1109/TCYB.2025.3533139
Shan Xue;Weidong Zhang;Biao Luo;Derong Liu
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Abstract

In this article, an integral reinforcement learning (IRL) method is developed for dynamic event-triggered nonzero-sum (NZS) games to achieve the Nash equilibrium of unmanned surface vehicles (USVs) with state and input constraints. Initially, a mapping function is designed to map the state and control of the USV into a safe environment. Subsequently, IRL-based coupled Hamilton-Jacobi equations, which avoid dependence on system dynamics, are derived to solve the Nash equilibrium. To conserve computational resources and reduce network transmission burdens, a static event-triggered control is initially designed, followed by the development of a more flexible dynamic form. Finally, a critic neural network is designed for each player to approximate its value function and control policy. Rigorous proofs are provided for the uniform ultimate boundedness of the state and the weight estimation errors. The effectiveness of the present method is demonstrated through simulation experiments.
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基于积分强化学习的usv动态事件触发非零和博弈
针对具有状态约束和输入约束的无人水面车辆(usv),提出了一种基于事件触发的动态非零和博弈的积分强化学习(IRL)方法。最初,设计了一个映射功能,将USV的状态和控制映射到安全环境中。随后,推导了基于irl的耦合Hamilton-Jacobi方程,该方程避免了对系统动力学的依赖,从而求解Nash均衡。为了节省计算资源和减少网络传输负担,首先设计了静态事件触发控制,然后开发了更灵活的动态形式。最后,为每个参与者设计了一个评论家神经网络,以近似其价值函数和控制策略。给出了状态的一致最终有界性和权值估计误差的严格证明。仿真实验验证了该方法的有效性。
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来源期刊
IEEE Transactions on Cybernetics
IEEE Transactions on Cybernetics COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
25.40
自引率
11.00%
发文量
1869
期刊介绍: The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.
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