Zheng Li , Bingxu Xie , Chao Chu , Weiqing Li , Zhiyong Su
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引用次数: 0
Abstract
Geometry quality assessment (GQA) of colorless point clouds is crucial for evaluating the performance of emerging point cloud-based solutions (e.g., watermarking, compression, and 3-Dimensional (3D) reconstruction). Unfortunately, existing objective GQA approaches are traditional full-reference metrics, whereas state-of-the-art learning-based point cloud quality assessment (PCQA) methods target both color and geometry distortions, neither of which are qualified for the no-reference GQA task. In addition, the lack of large-scale GQA datasets with subjective scores, which are always imprecise, biased, and inconsistent, also hinders the development of learning-based GQA metrics. Driven by these limitations, this paper proposes a no-reference geometry-only quality assessment approach based on list-wise rank learning, termed LRL-GQA, which comprises of a geometry quality assessment network (GQANet) and a list-wise rank learning network (LRLNet). The proposed LRL-GQA formulates the no-reference GQA as a list-wise rank problem, with the objective of directly optimizing the entire quality ordering. Specifically, a large dataset containing a variety of geometry-only distortions is constructed first, named LRL dataset, in which each sample is label-free but coupled with quality ranking information. Then, the GQANet is designed to capture intrinsic multi-scale patch-wise geometric features in order to predict a quality index for each point cloud. After that, the LRLNet leverages the LRL dataset and a likelihood loss to train the GQANet and ranks the input list of degraded point clouds according to their distortion levels. In addition, the pre-trained GQANet can be fine-tuned further to obtain absolute quality scores. Experimental results demonstrate the superior performance of the proposed no-reference LRL-GQA method compared with existing full-reference GQA metrics. The source code can be found at: https://github.com/VCG-NJUST/LRL-GQA.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.