Standing balance responses and habituation to sinusoidal optic flow virtual reality perturbations.

IF 1.6 4区 医学 Q4 NEUROSCIENCES Experimental Brain Research Pub Date : 2025-02-12 DOI:10.1007/s00221-025-07014-x
Minal Ahuja, Trevor A Day, Nicholas D J Strzalkowski
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Abstract

This study investigated the effects of prolonged virtual reality (VR) optic flow exposure on standing balance, focusing on how optic flow parameters influence balance responses and the potential for habituation. While short-term responses to optic flow are well-documented, the impact of extended VR immersion (up to 60 min) on balance remains poorly understood. Twenty healthy young adults were exposed to sinusoidal optic flow stimuli in a novel VR environment, with different velocities (0.1, 1, 10 m/s) and frequencies (0.125, 0.25, 0.5 Hz). Balance responses were assessed using a force plate to measure anteroposterior centre of pressure (CoP) velocity (AP-Vel) and mean power frequency (MPF). VR optic flow elicited significantly greater AP-Vel (P < 0.0001) and MPF (P < 0.0001) compared to non-VR eyes open conditions, with higher optic flow velocities and frequencies inducing greater balance responses (AP-Vel: P = 0.0322; MPF: P = 0.0027). Despite prolonged VR exposure, no evidence of habituation was observed within 90-second trials (P > 0.2110) or over the 40-60-minute experiment (P > 0.6724). Participants reported increased physical (P = 0.0010) and mental fatigue (P = 0.0005) by the end of the experiment, though this did not affect balance. These findings highlight the sensitivity of standing balance to VR optic flow parameters and the stability of balance responses over prolonged VR exposure, even with perceived fatigue. This research advances our understanding of sensory integration in postural control and informs the use of VR for research, rehabilitation, and entertainment.

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对正弦光流虚拟现实扰动的站立平衡响应和习惯化。
本研究研究了长时间虚拟现实(VR)光流暴露对站立平衡的影响,重点研究了光流参数如何影响平衡响应和习惯化的可能性。虽然对光流的短期反应有充分的记录,但延长VR沉浸(长达60分钟)对平衡的影响仍然知之甚少。20名健康年轻人在虚拟现实环境中接受不同速度(0.1、1、10 m/s)和频率(0.125、0.25、0.5 Hz)的正弦光流刺激。使用测力板测量压力中心(CoP)速度(AP-Vel)和平均工频(MPF)来评估平衡反应。VR光流诱导AP-Vel显著增加(P 0.2110)或在40-60分钟的实验中(P > 0.6724)。参与者报告说,在实验结束时,他们的身体(P = 0.0010)和精神疲劳(P = 0.0005)增加了,尽管这并不影响平衡。这些发现强调了站立平衡对VR光流参数的敏感性,以及平衡响应在长时间VR暴露下的稳定性,即使有感知疲劳。这项研究促进了我们对姿势控制中的感觉统合的理解,并为VR在研究、康复和娱乐中的应用提供了信息。
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来源期刊
CiteScore
3.60
自引率
5.00%
发文量
228
审稿时长
1 months
期刊介绍: Founded in 1966, Experimental Brain Research publishes original contributions on many aspects of experimental research of the central and peripheral nervous system. The focus is on molecular, physiology, behavior, neurochemistry, developmental, cellular and molecular neurobiology, and experimental pathology relevant to general problems of cerebral function. The journal publishes original papers, reviews, and mini-reviews.
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