The executive function, behavioral systems, and heart rate variability in college students at risk of Mobile gaming addiction

IF 2.7 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Acta Psychologica Pub Date : 2025-04-01 Epub Date: 2025-02-16 DOI:10.1016/j.actpsy.2025.104809
Chia-Ying Chen , Han-Yun Chang , Hsien-Yuan Lane , Yu-Chi Liao , Huei-Chen Ko
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Abstract

Objects

The prevalence of mobile gaming addiction (MGA) has risen as a result of technical advancements that have made it more portable and handier. Emotional distress and a decline in inhibitions might worsen addictions. The study sought to examine the physiological and neuropsychological indicators of MGA.

Methods

Following the examination of the online activities of 1774 students in their first year, we recruited 13 participants with MGA and 27 controls, utilizing the internet gaming disorder test (IGDT) and problematic mobile gaming questionnaire (PMGQ). They filled daily executive function scale (DEFS), brief symptom rating scale-50 (BSRS-50), and behavior inhibition/activation scale (BIS/BAS). The Iowa gambling task (IGT-2), Stroop color-word test (SCWT), and the digit-span of the Wechsler intelligence scale were administered. The Heart Rate Variability (HRV) was measured at baseline, playing mobile games, and recovery condition. The independent t-test and repeated-measures ANOVA were used for analysis.

Results

There were similar demographics between groups. The MGAs exhibited reduced inhibitions in SCWT, decreased DEFS, less total money in IGT-2, and elevated distress in BSRS. Both groups showed decreased SDNN, very low frequency, and total power during gameplay. However, the F-test indicated interaction effects of the proportion of NN50 divided by total number of NNs and high-frequency during gameplay, indicating an elevated state for MGAs than controls.

Conclusion

MGAs exhibit lower executive function, inhibition, and increased negative mood. The MGAs decreased in HRV during gaming, suggesting potential connections to impaired inhibitory control and stress-related responses. Further study is needed to clarify the mechanisms that contribute to MGA and differentiate it from broader frameworks of internet addiction.
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手机游戏成瘾大学生的执行功能、行为系统和心率变异性
手机游戏成瘾(MGA)的流行已经上升,这是技术进步的结果,使其更加便携和方便。情绪困扰和抑制能力的下降可能会加剧成瘾。本研究旨在探讨MGA的生理和神经心理指标。方法在对1774名大一学生的网络活动进行调查后,我们利用网络游戏障碍测试(IGDT)和问题手机游戏问卷(PMGQ)招募了13名MGA参与者和27名对照组。填写每日执行功能量表(DEFS)、简短症状评定量表-50 (bsr -50)和行为抑制/激活量表(BIS/BAS)。采用爱荷华赌博任务(IGT-2)、Stroop色字测验(SCWT)和韦氏智力量表(Wechsler intelligence scale)进行数字跨度测试。在基线、玩手机游戏和恢复状态下测量心率变异性(HRV)。分析采用独立t检验和重复测量方差分析。结果两组间人口统计学特征相似。MGAs表现出SCWT抑制减弱,DEFS下降,IGT-2总货币减少,BSRS窘迫升高。两组在游戏过程中都表现出SDNN下降、频率极低和总能量。然而,f检验表明,在游戏过程中,NN50的比例除以nn总数和高频的交互效应表明,MGAs的状态高于对照组。结论mgas患者表现为执行功能低下、抑制、负性情绪增加。在游戏过程中,心率变异性的MGAs下降,这表明这与抑制控制受损和压力相关反应有潜在联系。需要进一步的研究来阐明导致MGA的机制,并将其与更广泛的网络成瘾框架区分开来。
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来源期刊
Acta Psychologica
Acta Psychologica PSYCHOLOGY, EXPERIMENTAL-
CiteScore
3.00
自引率
5.60%
发文量
274
审稿时长
36 weeks
期刊介绍: Acta Psychologica publishes original articles and extended reviews on selected books in any area of experimental psychology. The focus of the Journal is on empirical studies and evaluative review articles that increase the theoretical understanding of human capabilities.
期刊最新文献
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