Retracted: Evaluating the Clinical Efficacy of an Exergame-Based Training Program for Enhancing Physical and Cognitive Functions in Older Adults With Mild Cognitive Impairment and Dementia Residing in Rural Long-Term Care Facilities: Randomized Controlled Trial.

IF 6 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES Journal of Medical Internet Research Pub Date : 2025-02-19 DOI:10.2196/69109
Aoyu Li, Wei Qiang, Jingwen Li, Yan Geng, Yan Qiang, Juanjuan Zhao
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Abstract

Background: Cognitive impairment is an important public health challenge among older adults, particularly in long-term care facilities (LTCFs), where prevalence is higher due to staffing shortages, limited resources, and difficulty maintaining structured exercise programs. Furthermore, older adults often lose interest in repetitive interventions. The exergame "WarioWare: Move It!" (Nintendo) offers a novel solution by combining aerobic exercise, motor coordination, balance training, and cognitive engagement into an immersive experience.

Objective: This study aimed to assess the clinical efficacy of an exergame-based training program delivered via "WarioWare: Move It!" in improving physical flexibility, joint range of motion, motor coordination, hand dexterity, and cognitive function in older adults living in LTCFs.

Methods: The training program was conducted across multiple rural LTCFs in Shanxi Province, China. Participants were randomly assigned to the intervention or control group. The intervention protocol encompassed two 60-minute sessions per week over 12 weeks, using motion-sensing exercises such as waving, jumping, arm swinging, rotational movements, and object-mimicking postures with Joy-Con controllers. Primary outcome measures were derived through clinical tests, including the sit and reach test, shoulder flexibility test, trunk rotation flexibility test, shoulder and elbow range of motion, figure-of-8 walk test, standing balance test, hand dexterity test, and cognitive function tests. Statistical analysis was performed using mixed ANOVA, with time as the within-participant factor and intervention group as the between-participant factor, to assess the training effects on the various outcome measures.

Results: A total of 232 participants were recruited, including 32 (13.8%) patients with mild dementia, 18 (7.8%) with moderate dementia, and 182 (78.4%) with mild cognitive impairment, all of whom completed the study. The mixed ANOVA revealed significant group × time interactions across multiple physical flexibility assessments, including the remaining distance between the hands and toes during the forward bend (F2,156=8.484; P<.001; η²=0.098), the distance between the hands clasped behind the back (F2,156=3.666; P=.04; η²=0.045), and the angle formed by trunk rotation to the left and right (F2,156=17.353; P<.001; η²=0.182). Significant group × time interactions also emerged for shoulder joint forward flexion (F2,156=17.655; P<.001; η²=0.185), abduction (F2,156=6.281; P=.004; η²=0.075), and elbow flexion (F2,156=3.298; P=.049; η²=0.041). In addition, the time to complete the figure-of-8 walk test (F2,156=11.846; P<.001; η²=0.132) and the number of blocks moved within 1 minute (F2,156=4.016; P=.02; η²=0.049) showed significant interactions. Finally, all scale-based measures exhibited statistically significant group × time interactions (all P values <.001).

Conclusions: The "WarioWare: Move It!" intervention significantly improved physical flexibility, joint range of motion, motor coordination, hand dexterity, and cognitive function among older adults with mild cognitive impairment or dementia residing in rural LTCFs. The intervention offers an innovative and feasible approach for promoting the health of older adults in resource-limited settings, demonstrating its potential for widespread application in diverse low-resource environments.

Trial registration: ClinicalTrials.gov NCT06717971; https://clinicaltrials.gov/study/NCT06717971.

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评估一项基于锻炼的训练计划对农村长期护理机构中患有轻度认知障碍和痴呆的老年人身体和认知功能的临床疗效:随机对照试验
背景:认知障碍是老年人中一个重要的公共卫生挑战,特别是在长期护理设施(ltcf)中,由于人员短缺、资源有限和难以维持有组织的锻炼计划,患病率较高。此外,老年人往往对重复干预失去兴趣。游戏“wareware: Move It!”(任天堂)提供了一种新颖的解决方案,将有氧运动、运动协调、平衡训练和认知参与结合在一起,形成一种沉浸式体验。目的:本研究旨在评估通过“WarioWare: Move It!”提供的基于练习的训练计划在改善生活在ltcf中的老年人身体灵活性,关节活动范围,运动协调,手灵活性和认知功能方面的临床疗效。方法:在中国山西省多个农村ltcf中开展培训项目。参与者被随机分配到干预组和对照组。干预方案包括在12周内每周进行两次60分钟的训练,使用动作感应练习,如挥舞、跳跃、摆动手臂、旋转运动和用Joy-Con控制器模仿物体的姿势。主要结果测量通过临床测试得出,包括坐及够及测试、肩部柔韧性测试、躯干旋转柔韧性测试、肩部和肘部活动范围、8字形步行测试、站立平衡测试、手灵活性测试和认知功能测试。采用混合方差分析,以时间为参与者内因素,干预组为参与者间因素,评估训练对各项结局指标的影响。结果:共招募了232名参与者,其中32名(13.8%)轻度痴呆患者,18名(7.8%)中度痴呆患者,182名(78.4%)轻度认知障碍患者,所有人都完成了研究。混合方差分析显示,多个身体灵活性评估之间存在显著的组×时间交互作用,包括前屈时手和脚趾之间的剩余距离(f2156 =8.484;P2,156 = 3.666;P = .04点;η²=0.045),树干左右旋转形成的角度(f2156 =17.353;P2,156 = 17.655;P2,156 = 6.281;P = 04;η²=0.075),肘关节屈曲度(f2156 =3.298;P = .049;η²= 0.041)。另外,完成8字行走测试所需时间(f2156 =11.846;P2,156 = 4.016;P = .02点;η²=0.049)表现出显著的相互作用。结论:“WarioWare: Move It!”干预显著改善了居住在农村ltcf的轻度认知障碍或痴呆老年人的身体灵活性、关节活动范围、运动协调、手灵活性和认知功能。该干预措施为在资源有限的环境中促进老年人的健康提供了一种创新和可行的方法,显示了其在各种资源匮乏环境中广泛应用的潜力。试验注册:ClinicalTrials.gov NCT06717971;https://clinicaltrials.gov/study/NCT06717971。
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来源期刊
CiteScore
14.40
自引率
5.40%
发文量
654
审稿时长
1 months
期刊介绍: The Journal of Medical Internet Research (JMIR) is a highly respected publication in the field of health informatics and health services. With a founding date in 1999, JMIR has been a pioneer in the field for over two decades. As a leader in the industry, the journal focuses on digital health, data science, health informatics, and emerging technologies for health, medicine, and biomedical research. It is recognized as a top publication in these disciplines, ranking in the first quartile (Q1) by Impact Factor. Notably, JMIR holds the prestigious position of being ranked #1 on Google Scholar within the "Medical Informatics" discipline.
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