Unlocking the power of gamification: Video game-based breathing vs. conventional breathing exercises on pulmonary and extrapulmonary features in children with asthma.

IF 1.3 4区 医学 Q3 ALLERGY Journal of Asthma Pub Date : 2025-04-01 Epub Date: 2025-02-28 DOI:10.1080/02770903.2025.2472352
Hikmet Ucgun, Buket Akinci, Sena Teber, Guzin Kaya Aytutuldu, Omer Akcal
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Abstract

Objective: The benefits of incorporating breathing exercises as an adjunct to medical treatment in the management of asthma are well established. Video game-based interventions are notable for the additional advantages they offer to children with chronic respiratory diseases; however, research specifically focusing on children with asthma remains limited. This study aimed to compare the effects of video game-based breathing exercises and conventional breathing exercises on pulmonary and extrapulmonary features in children with asthma.

Methods: Thirty-four children with asthma aged 8-18 years were randomly divided into gamification group (GG) and control group (CG). The GG performed video game-based breathing exercises and the CG performed conventional breathing exercises 5 days a week for 8 wk. Pulmonary function, respiratory and peripheral muscle strength, functional capacity, dyspnea, fatigue, asthma control, and quality of life were assessed at baseline and after 8 wk of training.

Results: Pulmonary function, respiratory and peripheral muscle strength, functional capacity, and total and physical dimensions of both fatigue and quality of life improved in both GG and CG; however, the improvement in the GG was greater. Significant changes in inspiratory capacity and improvement in dynamic hyperinflation were found only in the GG. Both methods were insufficient in improving dyspnea and asthma control.

Conclusion: While breathing exercises are beneficial for children with asthma in improving pulmonary and extrapulmonary features, the video game-based method may provide further improvements. More importantly, the video game-based method is superior to the conventional method as it is also successful in improving dynamic hyperinflation.

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解锁游戏化的力量:基于视频游戏的呼吸与传统呼吸练习对哮喘儿童肺和肺外特征的影响。
目的:在哮喘的治疗中,将呼吸练习作为一种辅助治疗的益处已经得到了很好的证实。基于视频游戏的干预措施值得注意的是,它们为患有慢性呼吸道疾病的儿童提供了额外的优势;然而,专门针对哮喘儿童的研究仍然有限。本研究旨在比较基于视频游戏的呼吸练习和传统呼吸练习对哮喘儿童肺和肺外特征的影响。方法:34例8 ~ 18岁哮喘患儿随机分为游戏化组(GG)和对照组(CG)。GG组进行基于视频游戏的呼吸练习,CG组进行常规呼吸练习,每周5天,持续8周。在基线和训练8周后评估肺功能、呼吸和周围肌肉力量、功能能力、呼吸困难、疲劳、哮喘控制和生活质量。结果:GG和CG患者的肺功能、呼吸和外周肌力、功能容量、疲劳总体和生理指标及生活质量均有改善;然而,GG的改善更大。只有GG组吸气量有明显改变,动态恶性充气有所改善,两种方法在改善呼吸困难和哮喘控制方面均不足。结论:呼吸练习对哮喘患儿肺功能和肺外功能的改善是有益的,而基于视频游戏的方法可能会提供进一步的改善。更重要的是,基于视频游戏的方法优于传统方法,因为它也成功地改善了动态恶性通货膨胀。
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来源期刊
Journal of Asthma
Journal of Asthma 医学-过敏
CiteScore
4.00
自引率
5.30%
发文量
158
审稿时长
3-8 weeks
期刊介绍: Providing an authoritative open forum on asthma and related conditions, Journal of Asthma publishes clinical research around such topics as asthma management, critical and long-term care, preventative measures, environmental counselling, and patient education.
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