A Pilot Study on Video Game Training Effects on Visual Working Memory: Behavioral and Neural Insights.

IF 2.8 3区 医学 Q3 NEUROSCIENCES Brain Sciences Pub Date : 2025-02-04 DOI:10.3390/brainsci15020153
Héctor Hugo Alfaro-Cortés, Sulema Torres-Ramos, Israel Román-Godínez, Vanessa Doreen Ruiz-Stovel, Ricardo Antonio Salido-Ruiz
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Abstract

Background/Objectives: Recent research suggests that video games may serve as cognitive training tools to enhance visual working memory (VWM) capacity. However, the effectiveness of game-based cognitive training remains debated, and the underlying neural mechanisms, as well as the relationship between training efficacy and game design factors, are unclear. This study aimed to evaluate the impact of video game training on VWM capacity and explore its neural correlates. Methods: Two groups underwent 56 daily 20 min training sessions with two distinct video games targeting different cognitive skills: a reaction-time training game and a VWM-specific training game. Behavioral assessments included accuracy, hit response times, correct rejection response times, and Cowan's K values. Neural correlates were measured through Negative Slow Wave (NSW) activity using EEG. Decision tree classification analyses were applied to NSW data across sessions and set sizes to identify patterns linked to VWM capacity. Results: Preliminary results are that both groups showed improvements in behavioral measures (accuracy, response times, and Cowan's K values). NSW analyses revealed a main effect of set size in both groups, and classification results indicated that NSW patterns differed between groups, across sessions, and set sizes, supporting the relationship between NSW and VWM capacity. Conclusions: These findings contribute to understanding NSW as a neurophysiological correlate of VWM capacity, demonstrating its plasticity through video game training. Simple video games could effectively enhance behavioral and neural aspects of VWM, encouraging their potential as accessible cognitive training tools.

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电子游戏训练对视觉工作记忆影响的初步研究:行为和神经的见解。
背景/目的:最近的研究表明,电子游戏可以作为增强视觉工作记忆(VWM)能力的认知训练工具。然而,基于游戏的认知训练的有效性仍然存在争议,潜在的神经机制以及训练效果与游戏设计因素之间的关系尚不清楚。本研究旨在评估视频游戏训练对VWM能力的影响,并探讨其神经相关性。方法:两组每天进行56次20分钟的训练,并进行两种针对不同认知技能的不同视频游戏:反应时间训练游戏和vwm特定训练游戏。行为评估包括准确性、命中反应时间、正确拒绝反应时间和考恩K值。通过脑电负慢波(NSW)活动测量神经相关。决策树分类分析应用于NSW跨会话和集大小的数据,以确定与VWM容量相关的模式。结果:初步结果显示,两组在行为测量(准确性、反应时间和考恩K值)方面都有改善。NSW分析揭示了两组的主要效应是集合大小,分类结果表明NSW模式在组间、会话间和集合大小之间存在差异,支持了NSW与VWM能力之间的关系。结论:这些发现有助于理解NSW与VWM能力的神经生理学相关性,并通过视频游戏训练证明其可塑性。简单的电子游戏可以有效地增强VWM的行为和神经方面,鼓励它们作为易于使用的认知训练工具的潜力。
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来源期刊
Brain Sciences
Brain Sciences Neuroscience-General Neuroscience
CiteScore
4.80
自引率
9.10%
发文量
1472
审稿时长
18.71 days
期刊介绍: Brain Sciences (ISSN 2076-3425) is a peer-reviewed scientific journal that publishes original articles, critical reviews, research notes and short communications in the areas of cognitive neuroscience, developmental neuroscience, molecular and cellular neuroscience, neural engineering, neuroimaging, neurolinguistics, neuropathy, systems neuroscience, and theoretical and computational neuroscience. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files or software regarding the full details of the calculation and experimental procedure, if unable to be published in a normal way, can be deposited as supplementary material.
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