Immersive and Interactive Learning With eDIVE: A Solution for Creating Collaborative VR Education Experiences

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2025-02-10 DOI:10.1111/cgf.70001
Vojtěch Brůža, Alžběta Šašinková, Čeněk Šašinka, Zdeněk Stachoň, Barbora Kozlíková, Jiří Chmelík
{"title":"Immersive and Interactive Learning With eDIVE: A Solution for Creating Collaborative VR Education Experiences","authors":"Vojtěch Brůža,&nbsp;Alžběta Šašinková,&nbsp;Čeněk Šašinka,&nbsp;Zdeněk Stachoň,&nbsp;Barbora Kozlíková,&nbsp;Jiří Chmelík","doi":"10.1111/cgf.70001","DOIUrl":null,"url":null,"abstract":"<p>Virtual reality (VR) technology has become increasingly popular in education as a tool for enhancing learning experiences and engagement. This paper addresses the lack of a suitable tool for creating multi-user immersive educational content for virtual environments by introducing a novel solution called eDIVE. The solution is designed to facilitate the development of collaborative immersive educational VR experiences. Developed in close collaboration with psychologists and educators, it addresses specific functional needs identified by these professionals. eDIVE allows creators to extensively modify, expand or develop entirely new VR experiences. eDIVE ultimately makes collaborative VR education more accessible and inclusive for all stakeholders. Its utility is demonstrated through exemplary learning scenarios, developed in collaboration with experienced educators, and evaluated through real-world user studies.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 1","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2025-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70001","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.70001","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) technology has become increasingly popular in education as a tool for enhancing learning experiences and engagement. This paper addresses the lack of a suitable tool for creating multi-user immersive educational content for virtual environments by introducing a novel solution called eDIVE. The solution is designed to facilitate the development of collaborative immersive educational VR experiences. Developed in close collaboration with psychologists and educators, it addresses specific functional needs identified by these professionals. eDIVE allows creators to extensively modify, expand or develop entirely new VR experiences. eDIVE ultimately makes collaborative VR education more accessible and inclusive for all stakeholders. Its utility is demonstrated through exemplary learning scenarios, developed in collaboration with experienced educators, and evaluated through real-world user studies.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
沉浸式互动学习与eDIVE:创建协作式VR教育体验的解决方案
虚拟现实(VR)技术作为一种增强学习体验和参与的工具在教育中越来越受欢迎。本文通过引入一种名为eDIVE的新颖解决方案,解决了缺乏合适的工具来为虚拟环境创建多用户沉浸式教育内容的问题。该解决方案旨在促进协作式沉浸式教育VR体验的发展。它是与心理学家和教育工作者密切合作开发的,解决了这些专业人士确定的特定功能需求。eDIVE允许创作者广泛修改、扩展或开发全新的VR体验。eDIVE最终使协作式VR教育对所有利益相关者来说更容易获得和包容。它的实用性通过示范学习场景来展示,与经验丰富的教育工作者合作开发,并通过实际用户研究进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
期刊最新文献
Issue Information TopoGen: Topology-Aware 3D Generation with Persistence Points Using Saliency for Semantic Image Abstractions in Robotic Painting Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling ClothingTwin: Reconstructing Inner and Outer Layers of Clothing Using 3D Gaussian Splatting
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1