An active surface reconstruction method based on growing neural gas

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2025-02-28 DOI:10.1016/j.cag.2025.104184
Qingqing Wang, Renzhong Feng
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Abstract

This study proposes a novel active-surface-reconstruction method called ASGNG, which is an artificial neural network derived from the growing neural gas (GNG) algorithm. ASGNG can reconstruct triangle meshes with various resolutions from unorganized point cloud data of the original surface. Compared with similar algorithms such as Growing Self-Reconstruction Maps (GSRM) and Surface-reconstructing Growing Neural Gas (SGNG), ASGNG designs a new edge-penalty mechanism by introducing the concept of active edges and proposes an active-surface-creation mechanism. This mechanism enables ASGNG to reconstruct high-quality triangle mesh surfaces with almost no holes, minimizing the need for postprocessing. Experimental results demonstrate that ASGNG can efficiently process unorganized point cloud data with intricate topology. The topology and shape of the triangle meshes reconstructed by ASGNG closely resemble the original surface compared with some existing methods, with lower distance error and better mesh quality.

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一种基于生长神经气体的主动曲面重建方法
本研究提出了一种新的主动曲面重建方法ASGNG,它是一种衍生自生长神经气体(growth neural gas, GNG)算法的人工神经网络。ASGNG可以从原始曲面的无组织点云数据中重构出不同分辨率的三角形网格。与growth Self-Reconstruction Maps (GSRM)和surface- reconstruction Growing Neural Gas (SGNG)等类似算法相比,ASGNG引入活动边的概念,设计了一种新的边缘惩罚机制,提出了一种活动曲面生成机制。这种机制使ASGNG能够重建几乎没有孔的高质量三角形网格表面,最大限度地减少了对后处理的需求。实验结果表明,ASGNG可以有效地处理拓扑复杂的无组织点云数据。与现有方法相比,ASGNG重建的三角网格拓扑和形状与原始表面接近,距离误差更小,网格质量更好。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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