Zhenli He;Ying Guo;Xiaolong Zhai;Mingxiong Zhao;Wei Zhou;Keqin Li
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引用次数: 0
Abstract
Mobile-Edge Cloud Computing (MECC) plays a crucial role in balancing low-latency services at the edge with the computational capabilities of cloud data centers (DCs). However, many existing studies focus on single-provider settings or limit their analysis to interactions between mobile devices (MDs) and edge servers (ESs), often overlooking the competition that occurs among ESs from different providers. This article introduces an innovative two-layer game framework that captures independent self-interested competition among MDs and ESs, providing a more accurate reflection of multi-vendor environments. Additionally, the framework explores the influence of cloud-edge collaboration on ES competition, offering new insights into these dynamics. The proposed model extends previous research by developing algorithms that optimize task offloading and resource allocation strategies for both MDs and ESs, ensuring the convergence to Nash equilibrium in both layers. Simulation results demonstrate the potential of the framework to improve resource efficiency and system responsiveness in multi-provider MECC environments.
期刊介绍:
The IEEE Transactions on Cloud Computing (TCC) is dedicated to the multidisciplinary field of cloud computing. It is committed to the publication of articles that present innovative research ideas, application results, and case studies in cloud computing, focusing on key technical issues related to theory, algorithms, systems, applications, and performance.