Multimodal Turn in Place: A Comparative Analysis of Visual and Auditory Reset UIs in Redirected Walking

Ho Jung Lee;Hyunjeong Kim;In-Kwon Lee
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Abstract

Resetting in redirected walking (RDW) allows users to maintain a continuous, collision-free walking experience in virtual reality (VR), even in a limited physical space. Since frequent resets reduce the user's sense of immersion, extensive research has been conducted to develop resetters that provide optimal reset directions. Various visual reset user interfaces (UIs) have been proposed to help users perform the correct reset direction according to the improved resetter, but their effectiveness has not been sufficiently verified. In addition, expert interviews conducted to identify the problems in the current reset process revealed that users sometimes fail to recognize the visual reset UI in time. Therefore, we propose a novel visual reset UI using Gauge, which is expected to provide users with an effective and high-quality experience. In Study 1, we demonstrate the effectiveness of the Gauge UI by comparing it to existing UIs (Direction, End Point, and Arrow Alignment). Users of various locomotion techniques, including RDW, inevitably need to perform resets, and in this work we propose a novel paradigm: a combined multimodal reset interface.
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多模态原地转弯:重定向行走中视觉和听觉复位ui的比较分析。
重定向行走(RDW)中的重置允许用户在虚拟现实(VR)中保持连续,无碰撞的行走体验,即使在有限的物理空间中。由于频繁的重置会降低用户的沉浸感,因此已经进行了广泛的研究来开发提供最佳重置方向的重置器。已经提出了各种可视化复位用户界面(ui)来帮助用户根据改进的复位器执行正确的复位方向,但其有效性尚未得到充分验证。此外,通过专家访谈来识别当前重置过程中存在的问题,发现用户有时无法及时识别视觉重置UI。因此,我们提出了一种使用Gauge的新颖的视觉重置UI,希望能为用户提供有效的高质量体验。在研究1中,我们通过将Gauge UI与现有UI(方向、终点和箭头对齐)进行比较,证明了它的有效性。各种运动技术的用户,包括RDW,不可避免地需要执行重置,在这项工作中,我们提出了一个新的范例:一个组合的多模态重置界面。
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