PaRUS: A Virtual Reality Shopping Method Focusing on Contextual Information between Products and Real Usage Scenes

Yinyu Lu;Weitao You;Ziqing Zheng;Yizhan Shao;Changyuan Yang;Zhibin Zhou
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Abstract

The development of AR and VR technologies is enhancing users' online shopping experiences in various ways. However, in existing VR shopping applications, shopping contexts merely refer to the products and virtual malls or metaphorical scenes where users select products. This leads to the defect that users can only imagine rather than intuitively feel whether the selected products are suitable for their real usage scenes, resulting in a significant discrepancy between their expectations before and after the purchase. To address this issue, we propose PaRUS, a VR shopping approach that focuses on the context between products and their real usage scenes. PaRUS begins by rebuilding the virtual scenario of the products' real usage scene through a new semantic scene reconstruction pipeline (manual operation needed), which preserves both the structured scene and textured object models in the scene. Afterwards, intuitive visualization of how the selected products fit the reconstructed virtual scene is provided. We conducted two user studies to evaluate how PaRUS impacts user experience, behavior, and satisfaction with their purchase. The results indicated that PaRUS significantly reduced the perceived performance risk and improved users' trust and expectation with their results of purchase.
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PaRUS:一种关注产品与真实使用场景之间语境信息的虚拟现实购物方法。
AR和VR技术的发展正在以各种方式增强用户的在线购物体验。然而,在现有的VR购物应用中,购物语境仅仅是指产品和虚拟商场或用户选择产品的隐喻场景。这就导致了用户只能想象而不能直观地感受到所选择的产品是否适合自己的真实使用场景的缺陷,从而导致用户在购买前和购买后的期望存在明显差异。为了解决这个问题,我们提出了PaRUS,这是一种专注于产品及其实际使用场景之间的环境的VR购物方法。PaRUS首先通过新的语义场景重建管道(需要人工操作)重建产品真实使用场景的虚拟场景,该管道既保留了场景中的结构化场景模型,也保留了场景中的纹理对象模型。然后,提供了选择的产品如何适应重构的虚拟场景的直观可视化。我们进行了两项用户研究,以评估PaRUS如何影响用户体验、行为和购买满意度。结果表明,PaRUS显著降低了用户的感知绩效风险,提高了用户对购买结果的信任和期望。
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