ResponsiveView: Enhancing 3D Artifact Viewing Experience in VR Museums

Xueqi Wang;Yue Li;Boge Ling;Han-Mei Chen;Hai-Ning Liang
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Abstract

The viewing experience of 3D artifacts in Virtual Reality (VR) museums is constrained and affected by various factors, such as pedestal height, viewing distance, and object scale. User experiences regarding these factors can vary subjectively, making it difficult to identify a universal optimal solution. In this paper, we collect empirical data on user-determined parameters for the optimal viewing experience in VR museums. By modeling users' viewing behaviors in VR museums, we derive predictive functions that configure the pedestal height, calculate the optimal viewing distance, and adjust the appropriate handheld scale for the optimal viewing experience. This led to our novel 3D responsive design, ResponsiveView. Similar to the responsive web design that automatically adjusts for different screen sizes, ResponsiveView automatically adjusts the parameters in the VR environment to facilitate users' viewing experience. The design has been validated with two popular inputs available in current commercial VR devices: controller-based interactions and hand tracking, demonstrating enhanced viewing experience in VR museums.
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ResponsiveView:增强 VR 博物馆中的 3D 文物观看体验。
在虚拟现实(VR)博物馆中,3D文物的观看体验受到各种因素的约束和影响,如基座高度、观看距离和物体规模。关于这些因素的用户体验可能因主观而异,因此很难确定一个通用的最佳解决方案。在本文中,我们收集了用户决定的参数的经验数据,用于VR博物馆的最佳观看体验。通过对用户在VR博物馆中的观看行为进行建模,我们推导出预测函数,可以配置基座高度,计算最佳观看距离,并调整适当的手持比例以获得最佳观看体验。这导致了我们新颖的3D响应设计,ResponsiveView。与响应式网页设计自动调整不同屏幕尺寸类似,ResponsiveView在VR环境中自动调整参数,以方便用户的观看体验。该设计已经通过当前商用VR设备中两种流行的输入方式进行了验证:基于控制器的交互和手部跟踪,展示了VR博物馆中增强的观看体验。
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