Virtual Reality Impacts on Novice Programmers' Self-Efficacy

Nanlin Sun;Wallace S. Lages
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Abstract

Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive and non-immersive modes. We conducted a between-subjects study (n=40), with twenty participants assigned to the desktop mode and twenty participants assigned to the VR mode. Participants used a block-based editor to complete two programming tasks: a non-spatial procedural task, and a spatial 3D math task. We found that VR led to higher gains in self-efficacy and that the gain was significant for participants with lower initial levels of experience and spatial skills.
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虚拟现实对编程新手自我效能感的影响
虚拟现实已被用于提高动机和帮助在复杂的计算主题的可视化。然而,很少有研究直接比较沉浸式和非沉浸式环境。为了解决这个限制,我们开发了Abacus,一个可以在沉浸式和非沉浸式模式下运行的编程环境。我们进行了一项受试者间研究(n=40),其中20名参与者被分配到桌面模式,20名参与者被分配到VR模式。参与者使用基于块的编辑器完成两项编程任务:一项是非空间的程序任务,另一项是空间的3D数学任务。我们发现,虚拟现实使自我效能感获得了更高的提升,而对于初始经验水平和空间技能水平较低的参与者来说,这种提升尤为显著。
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