Immersive learning in virtual worlds: A two-step analysis SEM and NCA for assessing the impact of Metaverse education on knowledge retention and student collaboration
{"title":"Immersive learning in virtual worlds: A two-step analysis SEM and NCA for assessing the impact of Metaverse education on knowledge retention and student collaboration","authors":"Fazeelat Aziz, Cai Li, Asad Ullah Khan","doi":"10.1016/j.techsoc.2025.102871","DOIUrl":null,"url":null,"abstract":"<div><div>The Metaverse is transforming education by providing immersive and interactive learning environments that engage students in ways traditional education cannot. Educational platforms within the Metaverse are increasingly popular among educators due to their potential to enhance student experiences and outcomes. This study examines how immersive learning experiences in the Metaverse (ILE) focusing on Knowledge Retention (KR), Collaborative Engagement (CE), Perceived Enjoyment (PE), and New Learning Models (NLM) contribute to improved educational outcomes. In particular, it aims to address these factors in Chinese students. Social Learning Theory (SLT) focuses on social interaction, modelling, and reinforcement. This study examines how the Metaverse develops those processes in the environment. The current research employs two statistical techniques: Partial Least Squares Structural Equation Modeling (PLS-SEM) and Necessary Condition Analysis (NCA) on data collected via an online survey from 453 Chinese university students. This implies that collaborative engagement (CE), in particular, and new learning models (NLM) influence knowledge retention (KR) positively. This can only demonstrate the need always to be met of integrating innovative techniques supported by technology with conventional approaches to learning. The quantitative analysis shows only the overall results based on the educators’ views on the Metaverse platforms. The present study adds to existing metaverse literature, although the topical area is relatively under-researched in education.</div></div>","PeriodicalId":47979,"journal":{"name":"Technology in Society","volume":"81 ","pages":"Article 102871"},"PeriodicalIF":10.1000,"publicationDate":"2025-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technology in Society","FirstCategoryId":"90","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0160791X25000612","RegionNum":1,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"SOCIAL ISSUES","Score":null,"Total":0}
引用次数: 0
Abstract
The Metaverse is transforming education by providing immersive and interactive learning environments that engage students in ways traditional education cannot. Educational platforms within the Metaverse are increasingly popular among educators due to their potential to enhance student experiences and outcomes. This study examines how immersive learning experiences in the Metaverse (ILE) focusing on Knowledge Retention (KR), Collaborative Engagement (CE), Perceived Enjoyment (PE), and New Learning Models (NLM) contribute to improved educational outcomes. In particular, it aims to address these factors in Chinese students. Social Learning Theory (SLT) focuses on social interaction, modelling, and reinforcement. This study examines how the Metaverse develops those processes in the environment. The current research employs two statistical techniques: Partial Least Squares Structural Equation Modeling (PLS-SEM) and Necessary Condition Analysis (NCA) on data collected via an online survey from 453 Chinese university students. This implies that collaborative engagement (CE), in particular, and new learning models (NLM) influence knowledge retention (KR) positively. This can only demonstrate the need always to be met of integrating innovative techniques supported by technology with conventional approaches to learning. The quantitative analysis shows only the overall results based on the educators’ views on the Metaverse platforms. The present study adds to existing metaverse literature, although the topical area is relatively under-researched in education.
期刊介绍:
Technology in Society is a global journal dedicated to fostering discourse at the crossroads of technological change and the social, economic, business, and philosophical transformation of our world. The journal aims to provide scholarly contributions that empower decision-makers to thoughtfully and intentionally navigate the decisions shaping this dynamic landscape. A common thread across these fields is the role of technology in society, influencing economic, political, and cultural dynamics. Scholarly work in Technology in Society delves into the social forces shaping technological decisions and the societal choices regarding technology use. This encompasses scholarly and theoretical approaches (history and philosophy of science and technology, technology forecasting, economic growth, and policy, ethics), applied approaches (business innovation, technology management, legal and engineering), and developmental perspectives (technology transfer, technology assessment, and economic development). Detailed information about the journal's aims and scope on specific topics can be found in Technology in Society Briefings, accessible via our Special Issues and Article Collections.