Sensitivity to Redirected Walking Considering Gaze, Posture, and Luminance.

Niall L Williams, Logan C Stevens, Aniket Bera, Dinesh Manocha
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Abstract

We study the correlations between redirected walking (RDW) rotation gains and patterns in users' posture and gaze data during locomotion in virtual reality (VR). To do this, we conducted a psychophysical experiment to measure users' sensitivity to RDW rotation gains and collect gaze and posture data during the experiment. Using multilevel modeling, we studied how different factors of the VR system and user affected their physiological signals. In particular, we studied the effects of redirection gain, trial duration, trial number (i.e., time spent in VR), and participant gender on postural sway, gaze velocity (a proxy for gaze stability), and saccade and blink rate. Our results showed that, in general, physiological signals were significantly positively correlated with the strength of redirection gain, the duration of trials, and the trial number. Gaze velocity was negatively correlated with trial duration. Additionally, we measured users' sensitivity to rotation gains in well-lit (photopic) and dimly-lit (mesopic) virtual lighting conditions. Results showed that there were no significant differences in RDW detection thresholds between the photopic and mesopic luminance conditions.

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我们研究了在虚拟现实(VR)中运动时,重定向行走(RDW)旋转增益与用户姿势和注视数据模式之间的相关性。为此,我们进行了一项心理物理实验,以测量用户对 RDW 旋转增益的敏感度,并在实验过程中收集注视和姿势数据。通过多层次建模,我们研究了 VR 系统和用户的不同因素如何影响他们的生理信号。特别是,我们研究了重定向增益、试验持续时间、试验次数(即在 VR 中花费的时间)和参与者性别对姿势摇摆、注视速度(注视稳定性的代表)以及囊回和眨眼率的影响。我们的研究结果表明,总体而言,生理信号与重定向增益强度、试验持续时间和试验次数呈显著正相关。凝视速度与试验持续时间呈负相关。此外,我们还测量了用户在光线充足(近视)和光线昏暗(中近视)的虚拟照明条件下对旋转增益的敏感度。结果表明,在光度条件和中度光度条件下,RDW 检测阈值没有明显差异。
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