Effects of immersive virtual reality blood transfusion nursing simulation on the skill performance, confidence and satisfaction of senior nursing students

IF 4 3区 医学 Q1 NURSING Nurse Education in Practice Pub Date : 2025-03-01 Epub Date: 2025-03-17 DOI:10.1016/j.nepr.2025.104337
Hyeongyeong Yoon
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Abstract

Aim

This study examined the effects of an immersive virtual reality (IVR) blood transfusion nursing simulation on the skill performance, confidence and satisfaction among Korean undergraduate nursing students.

Background

Blood transfusion nursing is a critical skill that has a significant impact on patient safety, as errors in transfusion can lead to fatal complications and even death. To enhance patient safety in complex clinical settings, it is essential to implement educational methods that ensure a thorough understanding of accurate transfusion procedures.

Design

A quasi-experimental study was conducted.

Methods

The study included 37 fourth-year nursing students in the experimental group and 45 in the control group. Pre- and post-assessments were conducted to evaluate blood transfusion nursing skill performance, learning satisfaction and confidence. The experimental group participated in immersive 3D VR training, while the control group watched a video lecture. Statistical analysis was performed using SPSS 26.0 and an independent t-test was used to compare the effects between the two groups.

Results

Significant difference between the groups in skill performance (t = 2.104, p = .039) and satisfaction (t = -3.015, p = .004). However, no significant difference was observed in confidence (t = .667, p = .507).

Conclusion

The IVR blood transfusion nursing simulation was shown to be an effective educational method for improving skill performance and achieving high satisfaction among nursing students. The IVR method is recommended as an alternative to traditional clinical practice, as it allows for repeated learning without the constraints of time and space in limited clinical practice environments.
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沉浸式虚拟现实输血护理模拟对护生技能表现、信心及满意度的影响
目的:本研究探讨了沉浸式虚拟现实(IVR)输血护理模拟对韩国护理专业本科生的技能表现、自信心和满意度的影响:背景:输血护理是一项对患者安全有重大影响的关键技能,因为输血失误可能导致致命的并发症甚至死亡。为了在复杂的临床环境中提高患者安全,有必要实施教育方法,以确保彻底理解准确的输血程序:设计:进行了一项准实验研究:实验组包括 37 名四年级护理学生,对照组包括 45 名学生。对输血护理技能表现、学习满意度和自信心进行了前后评估。实验组参加了沉浸式 3D VR 培训,而对照组则观看了视频讲座。使用 SPSS 26.0 进行统计分析,并使用独立 t 检验比较两组之间的效果:两组在技能表现(t = 2.104,p = .039)和满意度(t = -3.015,p = .004)方面存在显著差异。然而,在信心方面没有观察到明显差异(t = .667,p = .507):IVR输血护理模拟被证明是一种有效的教育方法,可提高护理学生的技能表现和满意度。建议将 IVR 方法作为传统临床实践的替代方法,因为它可以在有限的临床实践环境中,不受时间和空间的限制,进行反复学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.40
自引率
9.40%
发文量
180
审稿时长
51 days
期刊介绍: Nurse Education in Practice enables lecturers and practitioners to both share and disseminate evidence that demonstrates the actual practice of education as it is experienced in the realities of their respective work environments. It is supportive of new authors and will be at the forefront in publishing individual and collaborative papers that demonstrate the link between education and practice.
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