Chengshuo Xia;Qingyuan Peng;Zeyuan Fan;Tian Min;Daxing Zhang;Congsi Wang
{"title":"vCapTouch: Interactive Touch Sensing Data Synthesis for Hand Gesture Recognition Based on Digital Twin","authors":"Chengshuo Xia;Qingyuan Peng;Zeyuan Fan;Tian Min;Daxing Zhang;Congsi Wang","doi":"10.1109/JIOT.2025.3553561","DOIUrl":null,"url":null,"abstract":"Touch sensing is a prominent pillar technique in various human-computer interactive scenarios, especially when touchscreen-based capacitive touch sensing has become a representative in user-end electronics. An intelligent touch-sensing system captures the capacitive touch-sensing images to recognize the objects via machine learning techniques. However, collecting the training dataset is usually laborious and time-consuming, requiring specific coding skills and knowledge. In this article, we introduced vCapTouch, a data generation method to synthesize the touch sensing data, which can be directly employed to train a machine learning model and recognize the real touching behavior, significantly lowering the need for real dataset collection. The presented method is primarily based on the idea of the digital twin. We implemented the method with Unity3D, a game engine that enables high interactivity, is easy to use, and has a low cost. We evaluated the proposed method on eight users with different touch screen devices and proved the feasibility of synthesizing the touch sensing data.","PeriodicalId":54347,"journal":{"name":"IEEE Internet of Things Journal","volume":"12 13","pages":"23823-23834"},"PeriodicalIF":8.9000,"publicationDate":"2025-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Internet of Things Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10937174/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Touch sensing is a prominent pillar technique in various human-computer interactive scenarios, especially when touchscreen-based capacitive touch sensing has become a representative in user-end electronics. An intelligent touch-sensing system captures the capacitive touch-sensing images to recognize the objects via machine learning techniques. However, collecting the training dataset is usually laborious and time-consuming, requiring specific coding skills and knowledge. In this article, we introduced vCapTouch, a data generation method to synthesize the touch sensing data, which can be directly employed to train a machine learning model and recognize the real touching behavior, significantly lowering the need for real dataset collection. The presented method is primarily based on the idea of the digital twin. We implemented the method with Unity3D, a game engine that enables high interactivity, is easy to use, and has a low cost. We evaluated the proposed method on eight users with different touch screen devices and proved the feasibility of synthesizing the touch sensing data.
期刊介绍:
The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.