vCapTouch: Interactive Touch Sensing Data Synthesis for Hand Gesture Recognition Based on Digital Twin

IF 8.9 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Internet of Things Journal Pub Date : 2025-03-21 DOI:10.1109/JIOT.2025.3553561
Chengshuo Xia;Qingyuan Peng;Zeyuan Fan;Tian Min;Daxing Zhang;Congsi Wang
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Abstract

Touch sensing is a prominent pillar technique in various human-computer interactive scenarios, especially when touchscreen-based capacitive touch sensing has become a representative in user-end electronics. An intelligent touch-sensing system captures the capacitive touch-sensing images to recognize the objects via machine learning techniques. However, collecting the training dataset is usually laborious and time-consuming, requiring specific coding skills and knowledge. In this article, we introduced vCapTouch, a data generation method to synthesize the touch sensing data, which can be directly employed to train a machine learning model and recognize the real touching behavior, significantly lowering the need for real dataset collection. The presented method is primarily based on the idea of the digital twin. We implemented the method with Unity3D, a game engine that enables high interactivity, is easy to use, and has a low cost. We evaluated the proposed method on eight users with different touch screen devices and proved the feasibility of synthesizing the touch sensing data.
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vCapTouch:基于数字孪生的交互式触摸传感数据合成,用于手势识别
在各种人机交互场景中,触摸传感是一项重要的支柱技术,特别是基于触摸屏的电容式触摸传感已经成为用户端电子产品的代表。智能触摸传感系统通过机器学习技术捕获电容式触摸传感图像来识别物体。然而,收集训练数据集通常是费力且耗时的,需要特定的编码技能和知识。在本文中,我们引入了一种数据生成方法vCapTouch来合成触摸传感数据,该方法可以直接用于训练机器学习模型并识别真实的触摸行为,大大降低了对真实数据集收集的需求。该方法主要基于数字孪生的思想。我们使用Unity3D来实现该方法,Unity3D是一款具有高交互性,易于使用且成本较低的游戏引擎。我们对8个使用不同触摸屏设备的用户进行了评估,并证明了合成触摸传感数据的可行性。
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来源期刊
IEEE Internet of Things Journal
IEEE Internet of Things Journal Computer Science-Information Systems
CiteScore
17.60
自引率
13.20%
发文量
1982
期刊介绍: The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.
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