Federated Multiagent Reinforcement Learning for Resource Allocation in NR-V2X Mode 2

IF 8.9 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Internet of Things Journal Pub Date : 2025-03-26 DOI:10.1109/JIOT.2025.3555195
Malik Muhammad Saad;Muhammad Ashar Tariq;Mahnoor Ajmal;Dongkyun Kim;Gautam Srivastava
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Abstract

The Third Generation Partnership Project (3GPP) introduced cellular vehicle-to-everything (C-V2X) for vehicular communications. In the standard, C-V2X Mode 4 is defined for the distributed resource selection. Subsequently, in 3GPP Release 16, NR-V2X is introduced with Mode 1 and Mode 2 for vehicular communications. Likewise C-V2X Mode 4, NR-V2X Mode 2 is used for decentralized resource scheduling. The vehicles select the resources based on their local observations by utilizing the semi-persistent scheduling (SPS). Since, the vehicles select the resources based on the local observation, sensing nature of SPS is challenged by the hidden node problem that lead to resource conflict. To resolve the contention, 3GPP also introduced the physical sidelink feedback channel (PSFCH) to assist the distributive resource scheduling based on the receiver feedback. However, this incurred a signaling overhead. In this work, federated learning is exploited for distributive training via offline method and distributive multiagent-based resource scheduling is performed following the principles of NR-V2X Mode 2. Distributed training favors the model accuracy by accommodating the varying affect of the environment due to the high mobile dynamics. Simulation is conducted by integrating SUMO in conjunction with 3GPP NR-V2X standard. Performance results demonstrate a substantial improvement compared to other deep learning methods, where centralized training and random resource selection procedures are employed. This research marks a significant stride toward efficient and conflict-resilient resource allocation in vehicular communications.
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NR-V2X模式下资源分配的联邦多智能体强化学习
第三代合作伙伴计划(3GPP)推出了用于车辆通信的蜂窝车对一切(C-V2X)。在标准中,C-V2X模式4被定义为分布式资源选择。随后,在3GPP Release 16中,NR-V2X引入了用于车辆通信的模式1和模式2。同样,C-V2X模式4和NR-V2X模式2用于分散的资源调度。车辆利用半持久调度(semi-persistent scheduling, SPS),根据局部观测选择资源。由于车辆基于局部观测选择资源,SPS的感知特性受到节点隐藏问题的挑战,导致资源冲突。为了解决争用问题,3GPP还引入了物理旁链路反馈信道(PSFCH),以辅助基于接收方反馈的分布式资源调度。然而,这引起了信号开销。在这项工作中,通过离线方法利用联邦学习进行分布式训练,并遵循NR-V2X模式2的原则执行基于分布式多智能体的资源调度。分布式训练由于具有高度的移动动力学特性,能够适应环境的变化影响,从而有利于模型的准确性。通过将SUMO与3GPP NR-V2X标准相结合进行仿真。性能结果表明,与采用集中训练和随机资源选择程序的其他深度学习方法相比,该方法有了实质性的改进。这项研究标志着车辆通信中有效和有冲突弹性的资源分配迈出了重要的一步。
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来源期刊
IEEE Internet of Things Journal
IEEE Internet of Things Journal Computer Science-Information Systems
CiteScore
17.60
自引率
13.20%
发文量
1982
期刊介绍: The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.
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