The use of accelerometers to quantify external load in rugby league match play.

IF 2.6 Q2 SPORT SCIENCES Frontiers in Sports and Active Living Pub Date : 2025-03-24 eCollection Date: 2025-01-01 DOI:10.3389/fspor.2025.1560877
Jemma A Turner, Robert Delves, Heidi R Compton, Lachlan Penfold, Grant M Duthie
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Abstract

Introduction: This study quantified the distribution of accelerometer data in rugby league competition.

Methods: A squad of 35 male professional National Rugby League (NRL) players (age: 26.0 ± 3.4 years; height 187.8 ± 6.4 cm; weight 98.7 ± 9.7 kg) wore inertial measurements units (Vector S7, firmware; 8.1, Catapult Sports, Victoria, Australia) during the 2023 NRL season. Three-dimensional 100 Hz acceleration data were exported and manually processed for each individual game file. An "acceleration index" was calculated by combining the three accelerometer signals, subtracting the influence of gravity, and removing periods of rest (5 s of less than 0.3 G). The "acceleration index" demonstrated a bimodal distribution of each individual player game file. A Gaussian mixture model was fitted to the acceleration index resulting in a mean, standard deviation and proportion of low and high-intensity activity for each individual player game file. Linear mixed models were used to quantify the magnitude of differences in each of these variables between positional groups.

Results: Overall, across all positions, 33% of game play is spent completing low-intensity activity and 67% of high-intensity activity. There were minimal differences between positional groups in the mean, standard deviation and proportion of low and high-intensity activity, with total volume reflective of time spent on the field.

Discussion: The lack of differences between positional groups suggests that accelerometers quantify both the running and contact that occurs within rugby league competition. As such, accelerometers may provide a measure of total high and low-intensity work in a contact based running sports, providing alternative and/or additional information to running metrics derived from global positioning systems.

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使用加速度计来量化橄榄球联赛比赛中的外部负荷。
前言:本研究量化了橄榄球联赛中加速度计数据的分布。方法:选取全国橄榄球联盟(NRL) 35名男性职业球员(年龄:26.0±3.4岁;高度187.8±6.4 cm;重量98.7±9.7 kg)磨损惯性测量单位(矢量S7,固件;8.1, Catapult Sports, Victoria, Australia)在2023 NRL赛季期间。导出三维100hz加速数据,并为每个单独的游戏文件手工处理。“加速度指数”是通过结合三个加速度计信号,减去重力的影响,并去除休息时间(小于0.3 G的5秒)来计算的。“加速度指数”显示了每个玩家游戏文件的双峰分布。对加速度指数拟合高斯混合模型,得到每个玩家游戏文件的均值、标准差和低强度和高强度活动的比例。使用线性混合模型来量化位置组之间每个变量的差异程度。结果:总体而言,在所有位置中,33%的游戏时间用于完成低强度活动,67%用于完成高强度活动。在位置组之间,低强度和高强度活动的平均值、标准差和比例差异很小,总体积反映了在野外花费的时间。讨论:位置组之间缺乏差异表明加速度计量化了橄榄球联盟比赛中发生的跑步和接触。因此,加速度计可以在基于接触的跑步运动中提供总高强度和低强度工作的测量,为来自全球定位系统的跑步指标提供替代和/或额外的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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