Mental effort with the use of different dialogue techniques in human-computer interaction.

T Pinkpank, H Wandke
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Abstract

Flexibility is an important design criterion for user interfaces of interactive computer systems. Flexibility should allow an adaptation of the system to inter- and intra-individual differences in users. Flexible design requires to know how users base their decisions when they select one of the various options for interaction offered by the system. This problem has been studied in a psychophysiological experiment. In the experiment subjects were required to create graphics on a screen. Independent variables were: experience of the subjects (varied by training sessions), dialogue technique (menues vs. command language) and tasks. Tasks were constructed and analyzed by Cognitive Complexity Theory in order to have tasks suited for either menue or command techniques. Mental effort was registered by P300-amplitude of evoked potentials in the preparation stage of interaction and by 0.10 Hz-component of heart rate variability during the execution stage. It was possible to identify decision strategies based on anticipations of cognitive effort by considering the technique preferences shown in the training sessions and the time subjects spent on the task analysis.

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人机交互中不同对话技巧的运用。
柔性是交互式计算机系统用户界面设计的一项重要标准。灵活性应允许系统适应用户个体之间和个体内部的差异。灵活的设计需要知道用户在选择系统提供的各种交互选项时是如何做出决定的。这个问题已经在一个心理生理学实验中得到了研究。在实验中,受试者被要求在屏幕上绘制图形。自变量是:受试者的经验(因培训课程而异)、对话技巧(菜单vs命令语言)和任务。通过认知复杂性理论对任务进行构建和分析,使任务既适合菜单技术,也适合命令技术。相互作用准备阶段的诱发电位p300振幅和执行阶段的心率变异性0.10 hz分量分别记录精神努力程度。通过考虑训练课程中显示的技术偏好和受试者在任务分析上花费的时间,可以根据认知努力的预期确定决策策略。
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