Modeling and Simulating Morphological Evolution in an Artificial Life Environment

Paulo Sérgio Panse Silveira, Eduardo Massad
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引用次数: 6

Abstract

This paper presents a computer-based environment designed to study biological evolution considering morphological aspects. It was inspired oncellular automataandevolutionary algorithmprinciples. Simple rules are used to determine the genotype and phenotype of individuals and their relationships with behavioral aspects in a square matrix environment, where individuals can evolve. Two methods to simulate mutational errors and to introduce variability of mutations are discussed. A series of four simulations show that the model promotes phenotype evolution depending on the distribution of food over the environment; morphology evolved as to favor movement of the individuals towards the portion of the environment in which the food has been distributed or to capture falling food.

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人工生命环境中形态进化的建模与模拟
本文提出了一个基于计算机的环境,旨在研究生物进化考虑形态方面。它受到细胞自动机和进化算法原理的启发。简单的规则被用来确定个体的基因型和表型,以及它们在方阵环境中与行为方面的关系,在方阵环境中个体可以进化。讨论了模拟突变误差和引入突变变异的两种方法。一系列的四次模拟表明,该模型促进表型进化取决于食物在环境中的分布;形态的进化有利于个体向食物分布的环境部分移动,或者捕捉掉落的食物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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