A transient VEP-based real-time brain-computer interface using non-direct gazed visual stimuli.

N Yoshimura, N Itakura
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Abstract

It is necessary for brain-computer interfaces (BCIs) to be non-offensive devices for daily use to improve the quality of life of users, especially for the motor disabled. Some BCIs which are based on steady-state visual evoked potentials (SSVEPs), however, are unpleasant because users have to gaze at high-speed blinking light as visual stimuli. Furthermore, these kinds of BCIs may not be used as universal devices because SSVEPs are not detectable by some users. Considering these facts, we previously proposed a BCI using a non-direct gazing method based on transient VEPs. This interface used a low-speed blinking lattice pattern as visual stimuli and visual targets displayed on the right and the left sides of the stimuli. The gazing direction was determined by the waveform difference of transient VEPs detected when users gazed at either target. Compared with SSVEP-based BCLs, this BCI was less annoying because it used low-speed blinking visual stimuli, and it was not necessary for users to gaze at the stimuli directly. In this study, we propose an improved version of the BCI. Specifically, the gazing direction is determined in real time, and another gazing direction in which users gaze at a visual target displayed on the center of the screen is introduced while maintaining the annoyance-free advantage of the BCI. Experiments with 6 volunteer subjects showed an 84.2% accuracy rate in gazing direction judgments. The result suggests that the proposed BCI is more practical than the previous one because it can adapt to the change of gazing direction in real time.

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使用非直接凝视视觉刺激的基于瞬态vep的实时脑机接口。
脑机接口(bci)必须成为日常使用的非攻击性设备,以提高用户的生活质量,特别是对运动障碍者。然而,一些基于稳态视觉诱发电位(ssvep)的脑机接口令人不愉快,因为用户必须盯着高速闪烁的光作为视觉刺激。此外,这些类型的bci可能不会被用作通用设备,因为一些用户无法检测到ssvep。考虑到这些事实,我们之前提出了一种基于瞬态vep的非直接凝视方法的BCI。该界面使用了一个低速闪烁的格子图案作为视觉刺激,并在刺激的左右两侧显示视觉目标。注视方向由用户注视任一目标时检测到的瞬态vep波形差确定。与基于ssvep的bcl相比,这种BCI使用的是低速闪烁的视觉刺激,用户不需要直接盯着刺激看,因此不那么烦人。在这项研究中,我们提出了一个改进版本的脑机接口。具体而言,实时确定凝视方向,并引入另一种凝视方向,即用户凝视屏幕中央显示的视觉目标,同时保持BCI的无烦恼优势。对6名志愿者的实验表明,注视方向判断的准确率为84.2%。结果表明,该方法能够实时适应注视方向的变化,具有较好的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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