Dense 3D Face Alignment from 2D Videos in Real-Time.

László A Jeni, Jeffrey F Cohn, Takeo Kanade
{"title":"Dense 3D Face Alignment from 2D Videos in Real-Time.","authors":"László A Jeni,&nbsp;Jeffrey F Cohn,&nbsp;Takeo Kanade","doi":"10.1109/FG.2015.7163142","DOIUrl":null,"url":null,"abstract":"<p><p>To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60 degrees. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of markers and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction and extension to multi-view reconstruction. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http://zface.org.</p>","PeriodicalId":91494,"journal":{"name":"IEEE International Conference on Automatic Face & Gesture Recognition and Workshops","volume":"1 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2015-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/FG.2015.7163142","citationCount":"173","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Conference on Automatic Face & Gesture Recognition and Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FG.2015.7163142","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 173

Abstract

To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60 degrees. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of markers and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction and extension to multi-view reconstruction. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http://zface.org.

Abstract Image

Abstract Image

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
密集的3D面部对齐从2D视频在实时。
为了从2D视频中实现实时、独立于人的3D注册,我们开发了一种3D级联回归方法,其中面部地标在大约60度的范围内保持姿态不变。从一张人脸的2D图像中,每一帧都会实时注册一个密集的3D形状。该算法利用高分辨率3D面部扫描训练的快速级联回归框架,对摆姿势和自发的情绪表达进行训练。该算法首先估计密集标记集的位置及其可见性,然后通过拟合基于零件的3D模型重建人脸形状。由于不需要对照明或表面特性进行假设,因此该方法可以应用于广泛的成像条件,包括2D视频和未校准的多视图视频。通过一系列实验验证了该方法在三维重建和多视图重建方面的精度。实验结果有力地支持了二维视频实时、三维配准和重建的有效性。该软件可在http://zface.org上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
16th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2021, Jodhpur, India, December 15-18, 2021 Message from the General and Program Chairs FG 2020 Proof-Theoretic Aspects of Hybrid Type-Logical Grammars Undecidability of a Newly Proposed Calculus for CatLog3 On the Computational Complexity of Head Movement and Affix Hopping
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1