Dense 3D Face Alignment from 2D Videos in Real-Time.

László A Jeni, Jeffrey F Cohn, Takeo Kanade
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引用次数: 173

Abstract

To enable real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60 degrees. From a single 2D image of a person's face, a dense 3D shape is registered in real time for each frame. The algorithm utilizes a fast cascade regression framework trained on high-resolution 3D face-scans of posed and spontaneous emotion expression. The algorithm first estimates the location of a dense set of markers and their visibility, then reconstructs face shapes by fitting a part-based 3D model. Because no assumptions are required about illumination or surface properties, the method can be applied to a wide range of imaging conditions that include 2D video and uncalibrated multi-view video. The method has been validated in a battery of experiments that evaluate its precision of 3D reconstruction and extension to multi-view reconstruction. Experimental findings strongly support the validity of real-time, 3D registration and reconstruction from 2D video. The software is available online at http://zface.org.

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密集的3D面部对齐从2D视频在实时。
为了从2D视频中实现实时、独立于人的3D注册,我们开发了一种3D级联回归方法,其中面部地标在大约60度的范围内保持姿态不变。从一张人脸的2D图像中,每一帧都会实时注册一个密集的3D形状。该算法利用高分辨率3D面部扫描训练的快速级联回归框架,对摆姿势和自发的情绪表达进行训练。该算法首先估计密集标记集的位置及其可见性,然后通过拟合基于零件的3D模型重建人脸形状。由于不需要对照明或表面特性进行假设,因此该方法可以应用于广泛的成像条件,包括2D视频和未校准的多视图视频。通过一系列实验验证了该方法在三维重建和多视图重建方面的精度。实验结果有力地支持了二维视频实时、三维配准和重建的有效性。该软件可在http://zface.org上获得。
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