I'll Be Back: On the Multiple Lives of Users of a Mobile Activity Tracking Application.

Zhiyuan Lin, Tim Althoff, Jure Leskovec
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引用次数: 25

Abstract

Mobile health applications that track activities, such as exercise, sleep, and diet, are becoming widely used. While these activity tracking applications have the potential to improve our health, user engagement and retention are critical factors for their success. However, long-term user engagement patterns in real-world activity tracking applications are not yet well understood. Here we study user engagement patterns within a mobile physical activity tracking application consisting of 115 million logged activities taken by over a million users over 31 months. Specifically, we show that over 75% of users return and re-engage with the application after prolonged periods of inactivity, no matter the duration of the inactivity. We find a surprising result that the re-engagement usage patterns resemble those of the start of the initial engagement period, rather than being a simple continuation of the end of the initial engagement period. This evidence points to a conceptual model of multiple lives of user engagement, extending the prevalent single life view of user activity. We demonstrate that these multiple lives occur because the users have a variety of different primary intents or goals for using the app. These primary intents are associated with how long each life lasts and how likely the user is to re-engage for a new life. We find evidence for users being more likely to stop using the app once they achieved their primary intent or goal (e.g., weight loss). However, these users might return once their original intent resurfaces (e.g., wanting to lose newly gained weight). We discuss implications of the multiple life paradigm and propose a novel prediction task of predicting the number of lives of a user. Based on insights developed in this work, including a marker of improved primary intent performance, our prediction models achieve 71% ROC AUC. Overall, our research has implications for modeling user re-engagement in health activity tracking applications and has consequences for how notifications, recommendations as well as gamification can be used to increase engagement.

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我会回来的:关于移动活动跟踪应用程序用户的多重生活。
跟踪运动、睡眠和饮食等活动的移动健康应用程序正得到广泛使用。虽然这些活动跟踪应用程序有可能改善我们的健康状况,但用户参与度和留存率是它们成功的关键因素。然而,在现实世界的活动跟踪应用中,长期用户粘性模式还没有得到很好的理解。在这里,我们研究了一个移动体育活动跟踪应用程序中的用户参与模式,该应用程序由超过100万用户在31个月内进行的1.15亿次记录活动组成。具体来说,我们发现超过75%的用户在长时间不活跃后返回并重新参与应用程序,无论不活跃的时间有多长。我们发现了一个令人惊讶的结果,即重新粘性的使用模式类似于初始粘性阶段的开始,而不是初始粘性阶段结束的简单延续。这一证据指向了用户参与的多重生命的概念模型,扩展了流行的用户活动的单一生命观。我们证明,这些多重生命的发生是因为用户使用应用程序有各种不同的主要意图或目标。这些主要意图与每次生命持续的时间长短以及用户重新投入新生活的可能性有关。我们发现有证据表明,一旦用户实现了他们的主要意图或目标(例如,减肥),他们就更有可能停止使用该应用。然而,这些用户可能会返回一旦他们最初的意图重新出现(例如,想要减掉新增加的体重)。我们讨论了多重生命范式的含义,并提出了一种预测用户生命数的新预测任务。基于这项工作中开发的见解,包括改进的主要意图表现的标记,我们的预测模型达到了71%的ROC AUC。总的来说,我们的研究对健康活动跟踪应用程序的用户再参与建模有影响,并对如何使用通知、推荐和游戏化来提高用户参与度产生影响。
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