[SACCADES AND PRESACCADIC SPIKE POTENTIAL DURING THE GAME OF TETRIS].

D R Belov, E A Milutina, S F Kolodiazhnyi
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Abstract

Saccades and microsaccades were studied during a game of Tetris using the method of EOG. In the experiments 19 players of different skill level were involved. EOG was recorded in monopolar mode with respect to the ear electrodes in 6-points around both eyes to account for the gaze displacement in 8-direction. The game of Tetris was on 3 difficulty levels. It is shown that each saccade on EOG preceded by a sharp negative potential of 10-15 ms or «pre-saccadic peak». Its parameters are very stable at the given person, while EOG parameters of themselves saccade vary from their direction. When bipolar registration peak is not detected. The peak amplitude does not depend on the saccade direction, but correlates with saccade amplitude. It is assumed that the peak generators are neuromuscular synapses. Everything else being equal men were characterized by shorter saccades and greater percentage of microsaccades than women. On the middle level of difficulty at the optimal level of attention (but without the stress) are observed smallest saccades. For all players have dominated vertical saccades from the block to the glassful bottom and backward. In the transition from light to hard level for experienced players is increasing the proportion of «extra» non-vertical saccades, while the proportion of beginners «extra» saccades always relatively high.

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[俄罗斯方块游戏中的眼动和眼动前突电位]。
用眼电图方法研究了俄罗斯方块游戏过程中的眼跳和微眼跳。实验共涉及19名不同技术水平的运动员。在双眼周围的6个点上以单极模式记录眼电,以解释8个方向的凝视位移。俄罗斯方块游戏有3个难度等级。EOG显示,每次眼动之前都有10-15 ms的急剧负电位,即“眼动前峰”。它的参数在给定的人身上是非常稳定的,而自己的眼电参数随着他们的方向而变化。当没有检测到双极注册峰时。峰值振幅与眼跳方向无关,而与眼跳振幅相关。假设峰值产生器是神经肌肉突触。在其他条件相同的情况下,男性的扫视时间比女性短,微扫视的比例比女性高。在中等难度水平的最佳注意力水平(但没有压力)上观察到最小的扫视。对于所有的球员来说,他们都主宰着从方块到杯子底部再向后的垂直扫视。在从轻到硬的过渡阶段,有经验的玩家的“额外”非垂直扫视比例在不断增加,而初学者的“额外”扫视比例总是相对较高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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