Mobilum-a new mobile app to engage visuospatial processing for the reduction of intrusive visual memories.

IF 2.2 Q2 HEALTH CARE SCIENCES & SERVICES mHealth Pub Date : 2019-11-22 eCollection Date: 2019-01-01 DOI:10.21037/mhealth.2019.09.15
Henrik Kessler, Luisa Dangellia, Ralf Kessler, Vincent Mahnke, Stephan Herpertz, Aram Kehyayan
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引用次数: 2

Abstract

Intrusive memories are a key symptom of posttraumatic stress disorder (PTSD), a prevalent condition causing considerable personal suffering, and entailing large direct and indirect societal costs. While effective treatment options for PTSD exist, on a global scale they are not readily available to many patients in need. In the last years, several studies have shown that the computer game Tetris can reduce the frequency of intrusive memories in healthy subjects (after a trauma analogue), in populations at high risk of developing PTSD, as well as in patients already suffering from PTSD. The presumed mechanism behind this effect is that both Tetris and intrusions require-and therefore compete for-limited visuospatial working memory resources. In search for a new alternative tool that can engage visuospatial processing as effectively as Tetris, we developed a game named Mobilum. This is an app for Android devices, in which users have to rotate in an imaginative way around a translucent virtual cube in order to decide from which perspective a complex three-dimensional figure inside the cube is seen. Mobilum was developed to investigate whether the intrusion-reducing effect is exclusively inherent to Tetris, or if it can be achieved with another task engaging users in visuospatial processing. Also, unlike available versions of Tetris, Mobilum offers full control over key game parameters (e.g., difficulty, game duration), and is free of copyright and commercial issues. In this method paper, we describe the new Mobilum app, its theoretical background and development. Additionally, the first data on usability and feasibility are reported, as rated by N=16 inpatients. Finally, we will provide an outlook on the next steps necessary to investigate Mobilum's potential as a therapeutic tool.

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mobilum——一款新的移动应用程序,用于进行视觉空间处理,以减少侵入性视觉记忆。
侵入性记忆是创伤后应激障碍(PTSD)的一个关键症状,这是一种造成相当大的个人痛苦的普遍情况,并导致巨大的直接和间接的社会成本。虽然存在有效的创伤后应激障碍治疗方案,但在全球范围内,许多有需要的患者并不容易获得这些治疗方案。在过去的几年里,几项研究表明,电脑游戏俄罗斯方块可以减少健康受试者(在创伤模拟之后)、患PTSD高风险人群以及已经患有PTSD的患者的侵入性记忆的频率。这种效应背后的推测机制是,俄罗斯方块和入侵都需要——并因此竞争——有限的视觉空间工作记忆资源。为了寻找一种新的替代工具,可以像俄罗斯方块一样有效地参与视觉空间处理,我们开发了一款名为Mobilum的游戏。这是一款适用于安卓设备的应用程序,用户必须以一种富有想象力的方式围绕一个半透明的虚拟立方体旋转,以决定从哪个角度看到立方体内复杂的三维图形。Mobilum的开发是为了研究减少入侵的效果是否仅仅是俄罗斯方块固有的,或者它是否可以通过另一项让用户参与视觉空间处理的任务来实现。此外,与现有版本的《俄罗斯方块》不同,Mobilum提供了对关键游戏参数(如难度、游戏持续时间)的完全控制,并且不存在版权和商业问题。在本文中,我们描述了新的Mobilum app,它的理论背景和发展。此外,报告了可用性和可行性的第一批数据,按N=16住院患者评分。最后,我们将展望未来研究Mobilum作为治疗工具的潜力所必需的步骤。
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