Andrzej Cudo, Tomasz Misiuro, Mark D Griffiths, Małgorzata Torój
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引用次数: 10
Abstract
The development of new technology has contributed to changes in everyday functioning. However, one possible negative aspect of new technologies is their problematic, uncontrolled use. Dysfunctional self-control is a critical aspect of problematic behavior. Consequently, the present research investigated the relationship between problematic video gaming (PVG), problematic Facebook use (PFU), and self-control dimensions among female and male gamers. The study comprised 830 videogame players (350 female gamers) aged from 15 to 31 years. PFU was assessed using the Facebook Intrusion Scale, and PVG was assessed using the Problem Video Game Playing Questionnaire. Self-control dimensions were assessed using the 50-item Nowy Arkusz Samowiedzy (Self-Knowledge New Sheet; NAS-50). Findings showed that lower goal maintenance was associated with higher PFU, whereas lower initiative and persistence was associated with higher PVG among both groups. Additionally, there was a negative association between inhibition and adjournment and problematic behaviors among male gamers. In contrast, PFU was associated inhibition and adjournment among female gamers. The findings demonstrate the difference between both genders in the relationship between PVG and self-control. These findings enable a better understanding of the relationship between problematic behaviors and self-control among gamers and the differences between female and male gamers.
新技术的发展促进了日常功能的变化。然而,新技术的一个可能的负面方面是它们的问题和不受控制的使用。不正常的自我控制是问题行为的一个重要方面。因此,本研究调查了女性和男性玩家的问题电子游戏(PVG)、问题Facebook使用(PFU)和自我控制维度之间的关系。该研究包括830名年龄在15至31岁之间的电子游戏玩家(其中350名是女性玩家)。PFU使用Facebook入侵量表进行评估,PVG使用Problem Video Game Playing Questionnaire进行评估。自我控制维度采用noy Arkusz Samowiedzy (Self-Knowledge New Sheet;NAS-50)。研究结果显示,两组中较低的目标维持与较高的PFU相关,而较低的主动性和持久性与较高的PVG相关。此外,在男性玩家中,抑制和暂停与问题行为之间存在负相关。相比之下,PFU在女性玩家中与抑制和暂停有关。研究结果表明,两性在PVG和自我控制之间的关系上存在差异。这些发现有助于我们更好地理解问题行为与玩家自我控制之间的关系,以及男女玩家之间的差异。