Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities.

IF 2 Q3 ENGINEERING, BIOMEDICAL Journal of Rehabilitation and Assistive Technologies Engineering Pub Date : 2021-07-07 eCollection Date: 2021-01-01 DOI:10.1177/20556683211021527
Madeline Hallewell, Davide Salanitri, Mirabelle D'Cruz, Sue Cobb, Lorenzo Picinali, Emily Frost, Stefano Tamascelli, Harshada Patel
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引用次数: 3

Abstract

Introduction: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an 'edutainment' game developed to help children understand the functions of their HA in different sound contexts. Dartanan also has elements of a leisure game for all children, in order to create an inclusive activity.

Methods: Game prototypes were evaluated during two formative evaluations and a summative evaluation. In total 106 children with and without hearing loss in Italy, Spain and the UK played Dartanan. A built-in virtual HA enabled children with hearing loss to use headphones to play.Results and conclusions: During the formative stages, feedback was discussed during focus groups on factors such as the audiological aspects, the extent to which children learned about HA functions, accessibility and usability, and this feedback was presented to the developers. After redevelopment, a summative evaluation was performed using an online survey. It was concluded that the game had met the goals of helping children understand their HA functionalities and providing an inclusive activity. User-evaluations were crucial in the development of the app into a useful and useable service.

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Dartanan:一个严肃游戏的原型评估,让孩子们参与到他们的助听器功能校准中来。
众所周知,为儿童获得一套完美的助听器(HAs)是非常困难的,因为他们常常很难很好地了解自己的听力损失,以至于无法与听力学家充分讨论配戴问题。Dartanan是一款“寓教于乐”的游戏,旨在帮助儿童了解他们的HA在不同声音环境中的功能。Dartanan还为所有儿童提供了休闲游戏的元素,以创造一个包容性的活动。方法:对游戏原型进行两次形成性评价和一次总结性评价。共有106名来自意大利、西班牙和英国的听力受损儿童参与了这款游戏。内置的虚拟HA使听力损失的儿童可以使用耳机玩游戏。结果和结论:在形成阶段,在焦点小组中讨论了诸如听力学方面、儿童了解HA功能的程度、可访问性和可用性等因素的反馈,并将这些反馈呈现给开发人员。重建后,使用在线调查进行总结性评估。结论是,这款游戏达到了帮助孩子理解HA功能和提供包容性活动的目标。用户评价对于将应用开发成有用且可用的服务至关重要。
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