Training with an auditory perceptual learning game transfers to speech in competition.

E Sebastian Lelo de Larrea-Mancera, Mark A Philipp, Trevor Stavropoulos, Audrey Anna Carrillo, Sierra Cheung, Tess K Koerner, Michelle R Molis, Frederick J Gallun, Aaron R Seitz
{"title":"Training with an auditory perceptual learning game transfers to speech in competition.","authors":"E Sebastian Lelo de Larrea-Mancera,&nbsp;Mark A Philipp,&nbsp;Trevor Stavropoulos,&nbsp;Audrey Anna Carrillo,&nbsp;Sierra Cheung,&nbsp;Tess K Koerner,&nbsp;Michelle R Molis,&nbsp;Frederick J Gallun,&nbsp;Aaron R Seitz","doi":"10.1007/s41465-021-00224-5","DOIUrl":null,"url":null,"abstract":"<p><p>Understanding speech in the presence of acoustical competition is a major complaint of those with hearing difficulties. Here, a novel perceptual learning game was tested for its effectiveness in reducing difficulties with hearing speech in competition. The game was designed to train a mixture of auditory processing skills thought to underlie speech in competition, such as spectral-temporal processing, sound localization, and auditory working memory. Training on these skills occurred both in quiet and in competition with noise. Thirty college-aged participants without any known hearing difficulties were assigned either to this mixed-training condition or an active control consisting of frequency discrimination training within the same gamified setting. To assess training effectiveness, tests of speech in competition (primary outcome), as well as basic supra-threshold auditory processing and cognitive processing abilities (secondary outcomes) were administered before and after training. Results suggest modest improvements on speech in competition tests in the mixed-training compared to the frequency-discrimination control condition (Cohen's <i>d</i> = 0.68). While the sample is small, and in normally hearing individuals, these data suggest promise of future study in populations with hearing difficulties.</p><p><strong>Supplementary information: </strong>The online version contains supplementary material available at 10.1007/s41465-021-00224-5.</p>","PeriodicalId":73678,"journal":{"name":"Journal of cognitive enhancement : towards the integration of theory and practice","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8453468/pdf/","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of cognitive enhancement : towards the integration of theory and practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s41465-021-00224-5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2021/9/21 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Understanding speech in the presence of acoustical competition is a major complaint of those with hearing difficulties. Here, a novel perceptual learning game was tested for its effectiveness in reducing difficulties with hearing speech in competition. The game was designed to train a mixture of auditory processing skills thought to underlie speech in competition, such as spectral-temporal processing, sound localization, and auditory working memory. Training on these skills occurred both in quiet and in competition with noise. Thirty college-aged participants without any known hearing difficulties were assigned either to this mixed-training condition or an active control consisting of frequency discrimination training within the same gamified setting. To assess training effectiveness, tests of speech in competition (primary outcome), as well as basic supra-threshold auditory processing and cognitive processing abilities (secondary outcomes) were administered before and after training. Results suggest modest improvements on speech in competition tests in the mixed-training compared to the frequency-discrimination control condition (Cohen's d = 0.68). While the sample is small, and in normally hearing individuals, these data suggest promise of future study in populations with hearing difficulties.

Supplementary information: The online version contains supplementary material available at 10.1007/s41465-021-00224-5.

Abstract Image

Abstract Image

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
用听觉感知学习游戏的训练转移到比赛中的演讲。
在声音竞争中理解言语是听力障碍患者的主要抱怨。在这里,一种新的感知学习游戏被测试其有效性,以减少听力障碍,在竞争中说话。这个游戏的设计目的是训练各种听觉处理技能,这些技能被认为是比赛中演讲的基础,比如频谱时间处理、声音定位和听觉工作记忆。这些技能的训练既在安静的环境中进行,也在与噪音的竞争中进行。30名没有任何已知听力障碍的大学年龄参与者被分配到混合训练条件或在相同的游戏化环境中由频率辨别训练组成的主动控制。为了评估训练效果,在训练前后分别进行了比赛言语测试(主要结果),以及基本的超阈值听觉处理和认知处理能力测试(次要结果)。结果表明,与频辨控制条件相比,混合训练对比赛测试中的语音有适度的改善(Cohen’s d = 0.68)。虽然样本很小,而且是在听力正常的个体中,但这些数据表明,未来在听力困难人群中进行研究是有希望的。补充信息:在线版本包含补充资料,下载地址:10.1007/s41465-021-00224-5。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Effect of Neuromuscular-Cognitive Training Programs on Cognitive, Neuromuscular, and Neuromuscular-Cognitive Outcomes in Healthy, Young Adults: a Systematic Review Does Repeated Exposure to Messages about Cognitive Training Efficacy Facilitate a Placebo Effect? The Effect of the Playing Positions in Basketball on Measures of Cognitive Performance Effects of a Summer Physical Activity Program on Fitness and Cognitive Function among Children from Low Socioeconomic Households. Neuromodulation to Enhance Creative Cognition: a Review of New and Emerging Approaches
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1