A Norm-Creative Method for Co-constructing Personas With Children With Disabilities: Multiphase Design Study.

Q2 Medicine Journal of Participatory Medicine Pub Date : 2022-01-06 DOI:10.2196/29743
Britta Teleman, Petra Svedberg, Ingrid Larsson, Caroline Karlsson, Jens M Nygren
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Abstract

Background: An increase in the demand for child participation in health care requires tools that enable and empower children to be involved in the co-production of their own care. The development of such tools should involve children, but participatory design and research with children have challenges, in particular, when involving children with disabilities where a low level of participation is the norm. Norm-creative and participatory approaches may bring more effective design solutions for this group. "Personas" is a methodology for increasing user perspectives in design and offers representation when users are absent. However, research on participatory persona generation in this context is limited.

Objective: The objective of this study was to investigate how norm-creative and participatory design approaches can be integrated in a persona generation method to suit children with disabilities in the design of games for health that target this group.

Methods: The method development involved interview transcripts and image-based workshops. Sixteen children with various disabilities participated in persona generation through co-creation of characters and scenarios. The results from the workshops were validated together with 8 children without disabilities, 1 young adult with a disability, and 1 rehabilitation professional. A qualitative thematic design analysis was iterated throughout the process.

Results: The results consisted of an image-based and iterative co-construction method. It was accompanied by examples of personas that were generated and validated within a games for health case. The method showed effectiveness in enabling flexible co-construction and communication. The data resonated with social model perspectives, and the development is discussed in terms of participation levels, salutogenic descriptions of barriers, and norm-creative tradeoffs.

Conclusions: The resulting method may influence future design projects toward more inclusiveness and enable increased representation for children with disabilities in research and design. Using this method to its full potential requires a norm-critical awareness as well as extensive facilitation. Suggestions for further research include the application of the method to design processes in similar contexts or user groups.

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与残疾儿童共同构建角色的规范创造方法:多阶段设计研究
背景:儿童参与医疗保健的需求日益增长,这就需要能让儿童参与共同制作自己的医疗保健服务并赋予其权力的工具。此类工具的开发应当有儿童的参与,但儿童参与式设计和研究面临挑战,尤其是在残疾儿童参与度较低的情况下。规范创意和参与式方法可能会为这一群体带来更有效的设计方案。"角色 "是一种在设计中增加用户视角的方法,在用户缺席的情况下提供代表性。然而,在这种情况下,关于参与式角色生成的研究还很有限:本研究的目的是探讨在设计以残疾儿童为目标群体的健康游戏时,如何将规范创意和参与式设计方法整合到角色生成方法中,以适应残疾儿童的需要:方法:开发方法包括访谈记录和基于图像的工作坊。16 名患有各种残疾的儿童通过共同创造角色和情景参与了角色生成。工作坊的结果与 8 名非残疾儿童、1 名残疾青年和 1 名康复专业人员一起进行了验证。在整个过程中反复进行了定性主题设计分析:成果:成果包括一种基于图像的迭代共建方法。该方法附有在健康游戏案例中生成和验证的角色实例。该方法在灵活的共同建构和交流方面显示出了有效性。数据与社会模型的观点产生了共鸣,并从参与程度、障碍的致敬性描述和规范-创造性权衡等方面讨论了这一方法的发展:由此产生的方法可能会影响未来的设计项目,使其更具包容性,并增加残疾儿童在研究和设计中的代表性。要充分发挥这种方法的潜力,需要规范批判意识和广泛的促进作用。进一步研究的建议包括将该方法应用到类似环境或用户群体的设计过程中。
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来源期刊
Journal of Participatory Medicine
Journal of Participatory Medicine Medicine-Medicine (miscellaneous)
CiteScore
3.20
自引率
0.00%
发文量
8
审稿时长
12 weeks
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