Using a group game increases preschoolers' step count

IF 2.9 2区 心理学 Q1 PSYCHOLOGY, CLINICAL Journal of applied behavior analysis Pub Date : 2023-09-29 DOI:10.1002/jaba.1023
Alexandra N. Mercado Baez, Tyler-Curtis C. Elliott, Kevin M. Ayres
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Abstract

Children should engage in at least 60 min of physical activity daily to develop or maintain healthy habits (Centers for Disease Control and Prevention, 2021a). Previous research suggests that contingent attention is a powerful tool for increasing moderate to vigorous physical activity. In this study, the researchers examined the effects of a group game on steps per minute at recess in an inclusive classroom with preschoolers. The researcher taught the game called the T-Rex game in which the game rules (chasing students who were moving) involved contingencies for natural attention to follow moderate to vigorous physical activity. The results showed a functional relation between step count and the group game in which students engaged in higher step counts when the group game was in place than during baseline. These findings extend other work by demonstrating that contingent attention embedded in group games can increase step count.

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使用小组游戏可以增加学龄前儿童的步数。
儿童应至少参加60 每天至少进行一次体育活动,以养成或保持健康的习惯(美国疾病控制与预防中心,2021a)。先前的研究表明,偶然注意力是增加适度到剧烈体育活动的有力工具。在这项研究中,研究人员调查了在一个有学龄前儿童的包容性教室里,小组游戏对课间休息时每分钟步数的影响。研究人员教授了一种名为霸王龙游戏的游戏,在该游戏中,游戏规则(追逐正在移动的学生)涉及自然注意力的偶然性,以进行适度到剧烈的体育活动。结果显示,步数与小组游戏之间存在函数关系,在小组游戏中,学生的步数比基线时更高。这些发现扩展了其他研究,证明小组游戏中的偶然注意力可以增加步数。
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来源期刊
Journal of applied behavior analysis
Journal of applied behavior analysis PSYCHOLOGY, CLINICAL-
CiteScore
5.80
自引率
20.70%
发文量
61
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