Implementation of a Virtual Reality recreation program in long-term care

L. Hayden, Ferzana Chaze, Ashwin Kamath, Andrea Azevedo, Destanee Bucko, Alexandra Jackson, Christianne Reyna, Yara Kashlan, M. Dubé, Jacqueline De Paula, Kathryn Warren-Norton, Kate Dupuis, L. Tsotsos
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引用次数: 3

Abstract

Introduction This manuscript describes the implementation of a Virtual Reality (VR) recreation program at long-term care sites across Ontario, Canada, using the RE-AIM Framework to guide the implementation and its evaluation. Methods We developed a VR recreation program to enhance the lives of long-term care residents, through 3 sequential phases. In Phase 1, we learned about resident and staff needs through focus groups, staff surveys and observations. In Phase 2, we developed 10 VR experiences, based on the data from Phase 1. In Phase 3, we implemented the VR experiences and supporting manual and measured their implementation, using the RE-AIM Framework. Results We found the VR program to be highly (but not consistently) implementable across all sites. Factors that supported implementation were the following: resident interest in the content and technology, relative ease of use for staff to implement and formally integrating VR into the recreation calendar. Factors that impeded implementation were the following: the size of the headset, inability for the headset to cast given the sites' Information Technology infrastructure and some content that was not engaging. Conclusions VR programs are highly implementable and this implementation is enhanced by integration of the program into existing recreational systems, ease of use and resident engagement.
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虚拟现实娱乐项目在长期护理中的实施
引言本文描述了在加拿大安大略省的长期护理场所实施虚拟现实(VR)娱乐计划,使用RE-AIM框架指导实施及其评估。方法我们开发了一个VR娱乐项目,通过三个连续的阶段来改善长期护理居民的生活。在第一阶段,我们通过焦点小组、员工调查和观察了解了居民和员工的需求。在第二阶段,我们根据第一阶段的数据开发了10种VR体验。在第3阶段,我们使用RE-AIM框架实施了VR体验和支持手册,并对其实施进行了衡量。结果我们发现虚拟现实计划在所有网站上都是高度可实施的(但并不一致)。支持实施的因素如下:居民对内容和技术的兴趣,工作人员实施虚拟现实的相对易用性,以及将虚拟现实正式纳入娱乐日历。阻碍实施的因素如下:耳机的大小,考虑到网站的信息技术基础设施,耳机无法播放,以及一些不吸引人的内容。结论虚拟现实项目具有高度的可实施性,通过将该项目整合到现有的娱乐系统、易用性和居民参与度,该项目的实施得到了加强。
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