The look at the various uses of VR

IF 1.2 Q3 COMPUTER SCIENCE, THEORY & METHODS Open Computer Science Pub Date : 2021-01-01 DOI:10.1515/comp-2020-0123
P. Voštinár, D. Horváthová, Martin Mitter, M. Bako
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引用次数: 6

Abstract

Abstract Virtual, augmented and mixed reality (VR, AR and MR) infiltrated not only gaming, industry, engineering, live events, entertainment, real estate, retail, military, etc., but as surveys indicate, also healthcare and education. In all these areas there is a lack of software development experts for VR, AR and MR to meet the needs of practice. Therefore, our intention at the Department of Computer Science, Faculty of Natural Sciences, Matej Bel University in Banská Bystrica, Slovakia, is to focus on the education and enlightenment of these areas. The aim of this article is to show the role of interactivity in different VR applications and its impact on users in three different areas: gaming, healthcare and education. In the case of one application of Arachnophobia, we also present the results of the research using a questionnaire.
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看看VR的各种用途
虚拟、增强和混合现实(VR、AR和MR)不仅渗透到游戏、工业、工程、现场活动、娱乐、房地产、零售、军事等领域,而且正如调查显示的那样,还渗透到医疗保健和教育领域。在所有这些领域,都缺乏VR, AR和MR的软件开发专家来满足实践的需求。因此,我们在斯洛伐克班斯克比斯特里恰的Matej Bel大学自然科学学院计算机科学系的意图是专注于这些领域的教育和启蒙。本文的目的是展示交互性在不同VR应用程序中的作用及其在三个不同领域(游戏、医疗保健和教育)对用户的影响。在蜘蛛恐惧症的一个应用的情况下,我们也提出了使用问卷调查的研究结果。
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来源期刊
Open Computer Science
Open Computer Science COMPUTER SCIENCE, THEORY & METHODS-
CiteScore
4.00
自引率
0.00%
发文量
24
审稿时长
25 weeks
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