L. Kaye, Charlotte-Rose Carlisle, Liam R. W. Griffiths
{"title":"A contextual account of the psychosocial impacts of social identity in a sample of digital gamers.","authors":"L. Kaye, Charlotte-Rose Carlisle, Liam R. W. Griffiths","doi":"10.1037/PPM0000173","DOIUrl":null,"url":null,"abstract":"Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their affiliation as online versus offline players. Study 1 found that social identity was positively related to well-being. Study 2 found differential effects of social identity as a result of the context of play. Specifically, positive associations were found for players who played in offline contexts in respect of support and depth of relationships. Overall, positive associations were found between social identity and self-esteem. This research highlights the application of SIT through a more nuanced contextual lens, to more fully understand its psychosocial impacts.","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology of Popular Media Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1037/PPM0000173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 12
Abstract
Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their affiliation as online versus offline players. Study 1 found that social identity was positively related to well-being. Study 2 found differential effects of social identity as a result of the context of play. Specifically, positive associations were found for players who played in offline contexts in respect of support and depth of relationships. Overall, positive associations were found between social identity and self-esteem. This research highlights the application of SIT through a more nuanced contextual lens, to more fully understand its psychosocial impacts.
期刊介绍:
Psychology of Popular Media Culture ® is a scholarly journal dedicated to publishing empirical research and papers on how popular culture and general media influence individual, group, and system behavior. The journal publishes rigorous research studies, as well as data-driven theoretical papers on constructs, consequences, program evaluations, and trends related to popular culture and various media sources. Although the journal welcomes and encourages submissions from a wide variety of disciplines, topics should be linked to psychological theory and research.