Embodied design: Design inspiration and mood improvement depend on perceived stimulus sources and predict satisfaction with an immersion experience

IF 1.2 Q4 ENGINEERING, MANUFACTURING International Journal of Design Creativity and Innovation Pub Date : 2020-04-02 DOI:10.1080/21650349.2019.1638835
Chaehan So
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引用次数: 3

Abstract

ABSTRACT This paper investigates how the immersion into a real-world user context influences design students’ design inspiration and mood improvement. To this aim, the present study analyzed the perception of 16 design students who immersed themselves into a dance studio and compared it with the external evaluation of 74 professional designers. Results indicate that (a) design students can attribute the immersion experience to multiple stimulus sources; (b) the mood improvement and design inspiration induced by the immersion experience predict their satisfaction level; and (c) the design inspiration induced by the immersion experience can be recognized by external observers. These findings can be harnessed for leveraging designers’ user research effectiveness by embedding it in an immersion experience.
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具象设计:设计灵感和情绪改善取决于感知的刺激源,并预测对沉浸体验的满意度
摘要:本文探讨了沉浸在真实用户情境中如何影响设计专业学生的设计灵感和情绪改善。为此,本研究分析了16名沉浸在舞蹈工作室的设计专业学生的感知,并将其与74名专业设计师的外部评价进行了比较。结果表明:(a)设计专业学生可以将沉浸体验归因于多种刺激源;(b)沉浸式体验带来的情绪改善和设计灵感预测其满意度;(c)沉浸式体验所产生的设计灵感能够被外界观察者所识别。这些发现可以通过嵌入沉浸式体验来利用设计师的用户研究效率。
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
期刊最新文献
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