Advanced tools in The EFL classroom

Bendaoud Nadif, Samikshya Bidari
{"title":"Advanced tools in The EFL classroom","authors":"Bendaoud Nadif, Samikshya Bidari","doi":"10.37870/joqie.v13i21.336","DOIUrl":null,"url":null,"abstract":"E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.","PeriodicalId":32732,"journal":{"name":"The Journal of Quality in Education","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal of Quality in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37870/joqie.v13i21.336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
英语课堂中的高级工具
电子学习是世界各地不同教育机构实施的新兴和不断发展的实践之一。电子学习为教师、学生和其他领域的专家在一个共同的地方提供了一个共享的空间。随着电子学习网站的日益普及和当今世界的进步,在用户友好、有效的环境中为不同用户提供愉快的体验是促进电子学习的关键。发展电子学习的实践之一是在平台上引入游戏化。游戏化是将游戏机制、元素和想法引入非游戏环境以提高用户参与度的过程。阿克哈温大学是一所通过电子学习实施创新学习过程的自治教育机构,数字学习实验室发挥了重要作用。如上所述,实施游戏化可以促进学习者不同技能的发展,并使学习变得愉快[1]。为了解决和分析Al Akhawyn大学MOOC系统中游戏化的使用,我们正在通过实施不同的框架进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
14
审稿时长
13 weeks
期刊最新文献
Mobilité professionnelle des enseignants créatifs L’enseignement hybride entre médiations technologique et humaine Foreign Language Anxiety and Language Learning Beliefs Cross-Disciplinary Perspectives on Teaching Quality: A Systematic Review The effect of motivation on self-efficacy of English department students with mediational effects of learning styles and learning strategies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1