The impact of LEGO and analog objects in co-creating and prototyping ideas

IF 1.2 Q4 ENGINEERING, MANUFACTURING International Journal of Design Creativity and Innovation Pub Date : 2022-10-19 DOI:10.1080/21650349.2022.2125446
S. S. Isa, A. Liem
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Abstract

ABSTRACT The main purpose of this study is to examine the separate and combined efficacy of LEGO and analogue objects as prototyping tools in idea generation activities. The study took place in an environment where ‘Design Jams’ were conducted, involving 58 participants with diverse backgrounds. Results showed that LEGO and analogue objects encouraged designers and stakeholders to collaborate and think more critically through prototyping activities emphasizing experimentation, reflection, and decision making. Using co-creation methods, larger quantities of design solutions and longer-term design directions were generated through the establishment of a common visual language, the sharing of legitimate experiences, and improved decision-making.
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乐高和模拟物体在共同创造和原型设计理念中的影响
摘要:本研究的主要目的是检验乐高和模拟物体作为创意生成活动中的原型工具的单独和组合效果。这项研究是在一个进行“设计Jams”的环境中进行的,共有58名不同背景的参与者参与。结果表明,乐高和类似物体鼓励设计师和利益相关者通过强调实验、反思和决策的原型活动进行更批判性的合作和思考。通过共同创造方法,通过建立共同的视觉语言、分享合法经验和改进决策,产生了大量的设计解决方案和长期的设计方向。
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
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