Pengembangan Aplikasi Augmented Reality Pada Mata Pelajaran Bahasa Inggris Untuk Kelas 1 Sekolah Dasar

IF 0.6 Q3 ENGINEERING, MULTIDISCIPLINARY Jurnal Teknologi-Sciences & Engineering Pub Date : 2023-06-04 DOI:10.34151/jurtek.v16i1.4237
Fendy Nanang Setiawan, Mohammad Zaenal Abidin, Dwi Ratnawati
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Abstract

This research was developed to overcome problems in students who tend to get bored in English subjects with book media. This research aims to develop Augmented  Reality in English subject for grade 1 elementary school. The research method used in this study namely research and development (R&D) with the ADDIE application development model (Analysis, design, development, implementation, and evaluation), in this study is limited to stage implementation. Products are developed using game engine Unity 3D and Vuforia. Data analysis techniques in this study will use descriptive and quantitative analysis techniques. The data collection instrument used was a questionnaire with 8 respondents. The end result of the product is an educational game-based application Augmented Reality learning English which contains 3D objects, descriptions, sentences and sounds from objects that are run. The results of the feasibility test obtained an average score of 81.90% in the very good category. With the application Augmented Reality this is expected to help 1st grade elementary school students in learning English.
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这项研究是为了克服学生在英语科目上容易对书本媒体感到厌倦的问题。本研究旨在探讨增强现实技术在小学一年级英语教学中的应用。本研究使用的研究方法为研发(R&D),采用ADDIE应用开发模型(分析、设计、开发、实施和评估),本研究仅限于阶段实施。产品使用游戏引擎Unity 3D和Vuforia开发。本研究的数据分析技术将使用描述性和定量分析技术。使用的数据收集工具是一份有8名受访者的问卷。该产品的最终结果是一个基于教育游戏的应用程序增强现实学习英语,它包含3D物体,描述,句子和声音,从物体运行。可行性测试的结果在非常好的类别中平均得分为81.90%。通过应用增强现实,这有望帮助小学一年级的学生学习英语。
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来源期刊
Jurnal Teknologi-Sciences & Engineering
Jurnal Teknologi-Sciences & Engineering ENGINEERING, MULTIDISCIPLINARY-
CiteScore
1.30
自引率
0.00%
发文量
96
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