Introduction to the special issue on advances in multimedia and educational technology

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS New Review of Hypermedia and Multimedia Pub Date : 2019-07-03 DOI:10.1080/13614568.2019.1706244
Seungmin Rho, Dongwann Kang
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引用次数: 6

Abstract

With the advances in communication and information, multimedia and other new technologies, the paradigm of education has been shifting from the conventional paper-based instruction to technology-embedded instruction. Educational institutions around the world have been incorporating new technologies into existing curriculum and course design in order to reinforce traditional textbook-based and classroom-based instruction. These technology-mediated learning environments have helped learners interact with contents, peers, and teachers. Now, thanks to the development of digital devices such as mobile phones and smart pads, ubiquitous learning following anywhere and anytime principles has become the new educational trend. The objective of this Special Issue is to investigate and explore the impact and outcome of integrating new technologies into the field of education and training. Articles for this Special Issue address a range of education and training settings, focusing on the theory, practice, and development of multimedia and educational technology. Particularly, there is a focus on pedagogical applications of new technologies in order to offer innovative ideas and insight in the fields of education and training. The first paper entitled “Utilising behavioural analytics in a blended programming learning environment,” (Paredes, Huang and Hsiao) reports on a study of the investigation of students’ learning effectiveness in programming learning. To achieve this, they utilised Web Programming Grading Assistant, which was a homegrown educational web application that provided augmented grading and feedback giving interfaces for handwritten assignments. By analysing the relation between students’ effort and academic performances, they concluded several educational implications. The second paper “Combining object detection and causality mining for efficient development of augmented reality-based on-the-job training systems in hotel management” (Koo, Lee and Kwon) proposes an AR-based On-thejob training system which employs text mining and object detection. In the system, syntactic expression of causality is learned and stored in the casual
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介绍多媒体及教育科技的发展
随着通信和信息、多媒体等新技术的发展,教育模式已经从传统的纸质教学转向了技术嵌入式教学。世界各地的教育机构一直在将新技术纳入现有的课程和课程设计,以加强传统的基于教科书和课堂的教学。这些以技术为中介的学习环境帮助学习者与内容、同伴和老师互动。现在,由于手机和智能平板等数字设备的发展,遵循随时随地原则的泛在学习已成为新的教育趋势。本期特刊的目的是调查和探讨将新技术纳入教育和培训领域的影响和结果。本期特刊的文章涉及一系列教育和培训环境,重点关注多媒体和教育技术的理论、实践和发展。特别是,重点是新技术的教学应用,以便在教育和培训领域提供创新思想和见解。第一篇题为“在混合编程学习环境中利用行为分析”的论文(Paredes,Huang和Hsiao)报告了一项关于学生在编程学习中学习有效性的调查研究。为了实现这一点,他们使用了网络编程评分助手,这是一款自主开发的教育网络应用程序,为手写作业提供增强的评分和反馈界面。通过分析学生的努力与学习成绩之间的关系,他们得出了几个教育启示。第二篇论文“将对象检测和因果关系挖掘相结合,有效开发基于增强现实的酒店管理在职培训系统”(Koo,Lee和Kwon)提出了一种基于AR的在职培训系统,该系统采用了文本挖掘和对象检测。在该系统中,因果关系的句法表达被学习并存储在时态中
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来源期刊
New Review of Hypermedia and Multimedia
New Review of Hypermedia and Multimedia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.40
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.
期刊最新文献
Geo-spatial hypertext in virtual reality: mapping and navigating global news event spaces User-centred collecting for emerging formats The evolution of the author—authorship and speculative worldbuilding in Johannes Heldén’s Evolution From “screen-as-writing” theory to Internet culturology. A French perspective on digital textualities Pasifika arts Aotearoa and Wikipedia
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