Virtual nature makes knowledge beautiful

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-03-13 DOI:10.3389/frvir.2023.1100540
Maria C. R. Harrington
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Abstract

This is a perspective that presents a viewpoint on immersive informal learning applications built as digital twins of the natural world. Such applications provide multimodal, interactive, immersive, embodied, and sensory experiences unique and different from typical game art environments because they are geospatial visualizations of data and information derived from ecological field plot studies, geographical information systems, drone images, and botanically correct 3D plant models visualized in real-time interactive game engines. Since they are constructed from geometric objects, they can programmatically self-express semantic data and connect to knowledge stores on the Internet to create a web of knowledge for both exploration of a virtual environment as a natural landscape and for exploration of connected knowledge stores for informal learning at the moment of curiosity. This design is exceptionally powerful for informal learning as it supports the innate human desire to understand the world. This paper summarizes the construction methods used for creating three digital twins of natural environments and the informal learning applications created and distributed, namely, augmented reality (AR), virtual reality (VR), and virtual field trips. Informal learning outcomes and emotional reactions are evaluated using mixed-methods research studies to understand the impact of design factors. Visual fidelity and navigational freedom are combined to increase learning outcomes and many effective and emotional outcomes as well. Access to facts and story increase learning outcomes, and applications evaluated as beautiful are correlated with emotional reactions of awe and wonder, and awe and wonder are correlated with higher learning gains. Beauty is correlated with other system-wide subjective evaluations largely accepted as important to create a context conducive to support learning outcomes, such as calmness, excitement, and curiosity, a desire to share, and a desire to create. This paper summarizes the highlights of the author’s prior work to give the reader a perspective on the body of work.
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虚拟的自然使知识变得美丽
这是一种将沉浸式非正式学习应用构建为自然世界的数字双胞胎的观点。这些应用程序提供了多模式、互动、沉浸式、具象化和感官体验,与典型的游戏艺术环境不同,因为它们是数据和信息的地理空间可视化,这些数据和信息来源于生态领域的研究、地理信息系统、无人机图像,以及在实时交互式游戏引擎中可视化的植物学正确的3D植物模型。由于它们是由几何对象构成的,它们可以程序化地自我表达语义数据,并连接到互联网上的知识存储,从而创建一个知识网络,既可以探索作为自然景观的虚拟环境,也可以探索连接的知识存储,以便在好奇的时刻进行非正式学习。这种设计对于非正式学习来说是非常强大的,因为它支持人类天生的理解世界的欲望。本文总结了用于创建自然环境的三个数字孪生的构建方法以及创建和分发的非正式学习应用,即增强现实(AR)、虚拟现实(VR)和虚拟实地考察。非正式学习成果和情绪反应评估使用混合方法的研究,以了解设计因素的影响。视觉保真度和导航自由相结合,可以提高学习效果,以及许多有效和情感的结果。对事实和故事的接触增加了学习成果,被评价为美丽的应用程序与敬畏和惊奇的情绪反应相关,而敬畏和惊奇与更高的学习收益相关。美与其他系统范围内的主观评价相关,这些主观评价在很大程度上被认为是创造有利于支持学习成果的环境的重要因素,比如冷静、兴奋、好奇、分享的愿望和创造的愿望。本文总结了作者之前工作的亮点,以使读者对工作的主体有一个看法。
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
期刊最新文献
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