{"title":"Audience Repair as Paradigm Repair: Fixing the ‘Gamer’ in Games Journalism","authors":"G. Perreault, Leonardo Caberlon, Cameron Stuart","doi":"10.1080/00947679.2023.2203022","DOIUrl":null,"url":null,"abstract":"ABSTRACT Gaming journalism began its existence under attack from the rest of the journalistic field and from US culture as a result of its audience: young, diverse, and progressive. This study argues that early gaming magazines (n = 150) repaired the gaming paradigm during the development of gaming’s mainstream acceptance from 1991–1995 by challenging stereotypes of gamers: imagining gamers as diverse, social, and mature.","PeriodicalId":38759,"journal":{"name":"Journalism history","volume":"49 1","pages":"95 - 109"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journalism history","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/00947679.2023.2203022","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT Gaming journalism began its existence under attack from the rest of the journalistic field and from US culture as a result of its audience: young, diverse, and progressive. This study argues that early gaming magazines (n = 150) repaired the gaming paradigm during the development of gaming’s mainstream acceptance from 1991–1995 by challenging stereotypes of gamers: imagining gamers as diverse, social, and mature.